Izzet Master

by anbu187 on 18 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (12)

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Deck Description

tried and tested i just recently won a tournament with this build hope you like it guys!

How to Play

i usually play my other win condition cards first like delver blistercoil then guttersnipe then for the kill nivix cyclops + artful dodge + armed + dispel or izzet charm ready in hand for protection

Deck Tags

  • Tempo
  • Standard
  • Izzet
  • red blue
  • Nivix Cyclops
  • Combo

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,586 times.

Mana Curve

Mana Symbol Occurrence

0280253

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Izzet Master

I hate you, I hate you're deck, you're an evil human being..... Having said that, nice deck..... (Yes I was recently butthurt by this same kind of deck, it is very potent. The killer is Artful dodge....)

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Posted 26 June 2013 at 02:54

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hehehe i like your comment! yeah even if they counter it still can be flashed backed hehe but not to dissipate and syncopate of course haha

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Posted 26 June 2013 at 09:46

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There are way too many spells for any opponent to deal with, trust me. I know firsthand. The Cyclops / Guttersnipe combo is the worst. Another great combo someone showed me was Soulbinding Nightshade Peddler and Izzet Staticaster.

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Posted 26 June 2013 at 23:12

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ive done that peddler staticaster combo with a RUG version of this deck but being a tricolor always end up mana screwing for me. this build is better and more flexible for me to play

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Posted 27 June 2013 at 01:05

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its a good deck i guess i dont do standard any more but it looks fun

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Posted 26 June 2013 at 15:55

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If you add dual casting you can make a great combo when you enchant it to blistercoil weird. Since everytime you cast a spell it gets +1 and you untap it, meaning you can copy the spell again n again for 1 red mana each time. 5 red mana would mean 1 pillar of flame and 4 copies of it. If you happend to have guttersnipe out that would be 20 damage.

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Posted 26 June 2013 at 17:49

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No it wouldn't because you are not casting the spell, you are copying it. Read the card. Guttersnipe would do 2 damage initially, but then all the copies wouldn't count.

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Posted 26 June 2013 at 23:13

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You are probably right, I thought maybe you were 'casting' a copy of the spell. Although I do wanna check out the ruling just to be sure, it would be AMAZING if it did work out that way.

EVEN SO there's nothing to complain about when attaching dual casting to blistercoil and copying a burn spell FIVE TIMES lol

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Posted 26 June 2013 at 23:16

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5/1/2012: The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.

:((

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Posted 26 June 2013 at 23:19

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Well at least you found out here before making a deck based totally around that tactic.... And then finding out in the middle of a game.... It is an interesting idea though....

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Posted 26 June 2013 at 23:33

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Yeah, well I build decks on here constantly only amazing decks that are cheap I'll actually make. I have bout 50 created on this site so far..

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Posted 26 June 2013 at 23:39

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guttersnipe's ability won't trigger for dual casting because it ain't casted it's a copy only. however, cipher spells do trigger guttersnipe's ability always and that's cool!

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Posted 27 June 2013 at 01:06

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