Innistrad Land Destruction - P..

by andorman on 26 September 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)

Fog4xFog

Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard land destruction. My idea for this deck is to stall out the opponent as much as possible with rapid land destruction, while having late game answers in the Argentum Armor, Beast Within, and Karn. I main deck Slagstorm and Inferno TItan as I see the greatest threat to this deck being Aggro, and also to have a way to get rid of the 3/3 I'm likely giving to the opponent more consistently. I see the situational loss of the Simulacrum and BoP being justified, as the birds are largely for early ramp up to the 3/4CMC of the land destruction, and then either serving as chump blocks or Armor targets after.

Any feedback/advice would be much appreciated.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 3,254 times.

Mana Curve

Mana Symbol Occurrence

0041227

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Innistrad Land Destruction - Please comment

I've also got an Innistrad Standard Land Destruction deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=237867) and would welcome any suggestions you might have. One of the differences between our decks is that rather than the Argentum Armor, I went with Charmbreaker Devils to supply me with later game land destruction. With all of your creature destruction capacity, you might consider making space for a Grimoire of the Dead. I don't have Titans, Simulacrums, or Karns, so I'm using a few lower cost solutions.

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Posted 29 September 2011 at 15:09

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Very interesting deck. I guess the reason I ended up deciding against Charmbreakers was that it seems to fit exactly the same slot as the Titan for the most part, and by the time I'd be playing it, Titan seems the stronger answer to the likely board that I'd be facing, whether that be a variety of 2 and 3 drops, or the Beast Token I've given them, and helps to keep the field clear/win the game in the following turns. As far as Argentum armor, I'll have to see how it goes, but I'd like to have the option to have a broad answer to whatever permanent is causing the greatest threat, while still giving the option of using it to simply lock down what little land they might have remaining once it drops. Karn serves the same purpose, but at a slightly lower cost, and faster activation.

The two cards I'd be quite tempted to include would be the Surgical Extraction and Ratchet Bomb, especially since if their mana pool is restricted, they're likely to have a similar low mana cost for most of their permanents. I'll have to update my sideboard to include them. Surgical extraction would be a very strong response to tempered steel, Valakut, and Blinkmoth, as well as any other combo that appears. I may also sideboard Nihil Spellbomb, depending on how much issue I have with graveyard reccursion.

I'll have to think about Grimoire, as if this runs how I would like, the opponent will hopefully not be able to play many creatures for me to destroy, letting me focus that destruction on their land. Also, given the low creature count in the deck, the discard would seem crippling, in many cases. Depending on how it goes in playtesting, I'll have to give it a shot though.

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Posted 29 September 2011 at 17:43

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My thought with the Grimoire is as follows: If my opponent can't cast, that means they're discarding. The first thing you discard is those big things (including creatures) that you won't be able to cast. For my deck's purposes, unless I'm facing a counter deck, once that sixth land hits the board I'm happy to discard extra land. The Grimoire isn't for early in the game. Additionally, I can happily block, even if it's a chump block, with my Acidic Slime's and Invader Parasite's. When I "Grimoire" any of them that had died get to nuke lands all over again. As for the Inferno Titan's, I have to admit I don't have any (same with Simulacrum's and Karn's) and the purchase price of Charmbreaker's was much more reasonable. Also, with the mana producers in my deck, I can hit with a third turn Tectonic Rift and fourth turn Charmbreaker and let the cycle of pain begin.

I'm going to have to consider the Argentum Armor. I think it would be a sideboard item for me, but I do see its usefulness.

I definitely "Like" your deck and would be curious to hear how you find it works for you. Good luck.

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Posted 29 September 2011 at 19:07

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