birthing pod abuse

by AngryBiscuits on 05 December 2014

Main Deck (60 cards)

Sideboard (3 cards)

Creatures (1)

Artifacts (2)

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Deck Description

for my friend james.
he had some cards and i made a deck for him

How to Play

this deck focuses in the abuse of birthing pod, kitchen finks and, siege rhino.
turn 1 cast a slitherhead
2 blood artist, with the chump blocker and +1+1 counters provides a deadly combo
3 kitchen finks
4 birthing pod
5 sack the finks, your opponent looses 1 life you gain 3, the finks comes back, then search for siege rhino for another 3 points of damage and you gain another 3 life for a grand dmg to life total of -4 life to your opponents and you gaining 6 life.

skirsdag high priest is there for continuous damage and the morbid pop off with tragic slip with removal and a demon
cast mikaeus to keep your opponents on their toes
abzan ascendancy for more beneficial pain after killing the kitchen finks
voracious wurm for life gain
scavenge the slitherhead for more counters

Deck Tags

  • abzan
  • Graveyard
  • presist

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,228 times.

Mana Curve

Mana Symbol Occurrence

17024029

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for birthing pod abuse

ha this deck is funny


+1

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Posted 11 December 2014 at 16:09

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haha thanks man. anny suggestions?

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Posted 12 December 2014 at 03:30

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maybe melira for kitchen finks

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Posted 12 December 2014 at 03:40

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i thought about it but thats to easy XD

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Posted 12 December 2014 at 03:49

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1) Shouldn't you run 4 Birthing Pods!?

2) That Whip of Erebos exiles your dudes when they leave play, so they won't come back via persist if that's what you are aiming for. Corpse Dance would work because they are exiled at end of turn, so if you sac them before eot, they'll bouce back with persist.

3) Undying works, too! Geralf's Messenger seems to be destined for this as a possible replacement/addition to the Finks, however, the triple black might be problematic.

4) Voracious Wurm seems out of place here. It's only good if you have everything else and then you probably don't need it. Strangleroot Geist, Butcher Ghoul or Safehold Elite are worthwhile replacements at that slot.

5) Rancor is a strong card, however, does it really belong here? You don't need to attack to win and your creatures will keep coming and going, suffering from summoning sickness again and again. And you don't want to risk most of your creatures in combat anyway. So I suggest to make room for something else:
- the missing two Birthing Pods
- Artifact/Enchantment removal (tons of cards to pick here)
- Melira :P
- library manipulation and/or card draw
- Knights of Sursi would be a cheap way to have a CC4 dude ready when it's about Birthing Pod time


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If you found this to be helpful, don't forget to upvote and to check out (one of) my decks.

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Posted 12 December 2014 at 13:08

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