Ezuri, Renegade Leader EDH

by angryretard on 19 October 2015

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Mono green Elves, "Just flatten 'em"

Deck Tags

  • EDH
  • Commander
  • Mono Green
  • Elves

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,804 times.

Mana Curve

Mana Symbol Occurrence

000083

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Ezuri, Renegade Leader EDH

That many permanents should find a slot for both Primal Surge and Lurking Predators.

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Posted 19 October 2015 at 01:47

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I find Lurking Predators usually misses. It is good and if you run it with success locally, then by all means swap it out. It doesn't last long enough to make value in my meta... same thing with primal surge, I run it in my Momir Vig deck, I cut it from this deck to make this one a *little* slower.

But by all means, run the two of them if you like this deck list. I have had great results playing this thing at the kitchen table and at the local commander league.

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Posted 19 October 2015 at 19:10

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I assumed they'd work well here since this looks like a super casual list, Candleabra not withstanding.

1
Posted 19 October 2015 at 21:07

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traded for it a while back, figured this was the most suitable deck for it since I don't have a g/b deck on the go currently besides damia... I only play edh and limited I am trying to get all my deck lists updated on here.

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Posted 20 October 2015 at 02:44

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Well, that was a strange assumption on my part too because like ten min after writing that I met my EDH friends at the bar and we were bullshitting about the game, and the subject of wildly different metas came up because one guy had been out of town playing over the weekend and saw first-hand a competitive-but-different meta.

Where I play, there's too much indestructible stuff and graveyard recursion to NOT run as much tuck/exile/grave hate as possible. My first two cards in a green deck are Deglamer and Unravel the Aether to deal with Darksteel Plate, Darksteel Forge, Blightsteel, etc. So I see a deck that doesn't run that kind of removal and it looks relatively casual (insofar as one can use that term). But it doesn't necessarily mean that; it could just mean the decks in that particular meta are strong in different ways, with each deckbuilder needing different answers than the ones needed in mine.

1
Posted 20 October 2015 at 12:05

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