Tactical Rampage

by AnkokuRaven on 24 June 2014

Main Deck (64 cards)

Sideboard (4 cards)

Enchantments (4)

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Deck Description

How to beat things with a stick


Rampage:
The art of smacking things harder than you would your intended target, just because they had the nerve to get in your way.
Tactical response:
Tell them to attack the wrong target.

Rampage (an ancient keyword) has had numerous unnamed incarnations and relatives over the years.
Most recent (in my memory) Ichor-claw myr. Who dosen't love a little protection for your attacking creature, and a little incentive not to get in their way... but what if we can harness this power? use it for the good of all!?... well... yourself?

How to Play

Lets take Elvish Berserker as our primary example.
It gets +1/+1 for each creature blocking it (keywordless Rampage).
Attack, deal one damage... hooray for a poke!
Attack, one 1/1 blocker... Berserker fine, blocker dead.
Attack, one 2/2 blocker... both die, but hey you just killed a 2/2 with a 1/1 (don't you feel great?
But it gets more fun!
Attack, two 1/1 blockers (still a total 2 damage coming at him) but now he kills both and lives! (effectively no matter the number of 1/1 blockers he kills them all no issue)

step two
Beast Masters Magemark
Enchanted creatures get +1/+1
Enchanted creatures get (effectively) Rampage 1
by the way, enchant creature!

Elvish Berserker is now 2/2 rampage 2
Screw 2/2 blockers now, and we can even take two 3/3s or a 4/4 before dying!

Throw in an archetype of aggression, X/2s that block cost their opponent 2 extra damage that would have been taken by just allowing him through

Toss out a Dolmen Gate... Guess who no longer takes any damage while attacking.

Now why would one ever block with extra blockers against this little bastard just to have them die? Just to take extra damage?!!! LURE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Enchant a creature with lure (remember that even creatures not enchanted by Magemark still get the buff) Now all of your opponents creatures HAVE to block him.
This does two important things: guess who gets really buff! and now all other creatures are free to swing through for their pokes.

Let's toss him a Kusari-gama! each creature your opponent control's is now buffing and blocking him. Direct your full focus at the biggest thing that can be killed in one shot (toss any extra at what ever else it can kill) for each damage you are dealing, EVERY OTHER CREATURE THEY CONTROL TAKES IT TOO!!! so the more creatures your opponent has, the greater chance you have of killing them all in one fell swoop!

Let's also consider probably the best Rampage creature, Spined Sliver. Why is it so good? Lets drop one on the field.
Ok, Rampage 1 (effectively) 2/2, for 2. so slightly stronger than Berserker, but for more mana. Why so good? Slivers have this habit of fitting well into decks based around stack able effects. It has rampage as good as any other rampager, but if you throw two out! Two 2/2 rampage 2s? Three 2/2 rampage 3s? 4 2/2 rampage 4s? who cares if it only effects itself. Any other creature in an effect theme deck that would get an additional amount of that effect for having more of itself on the field (with out being any worse than another card on its own) is beautiful! ( I wouldn't run a flanking deck with out sidewinder sliver, maby that's just me)

Of course there's also Wolverine Pack, cuz honey badger don't give a shit.

Deck Tags

  • Red
  • Green
  • rampage
  • Budget

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001632

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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