Warp World

by AnkokuRaven on 12 November 2013

Main Deck (59 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Another old Deck, same story as http://www.mtgvault.com/ankokuraven/decks/polymorph/ so i consider them twin decks.
Warp World

"What you need Warp World for, kid?" "I'm making a Warp World deck." "A what?"
actual card shop quote

How to Play

All cards are permanents aside from Warp World.
Most cards have enter the battlefield effects
the primary effect of interest is permanent fetch and generation
Eldrazi's, Splicer, and Ondu Giant all increase the number of permanents on your field
Prophetic Prism allows drawing
and Bogardan hellkite burns 5 a piece (and is a decent combatant in its own right)

Each Warp World will provide a majorly increased field, mana reserves, drawing, burning, and expensive flyers for cheap.
All the while throwing your opponent off his game
(from experience you are almost always aided by warp world but your opponent tends to lose good creatures or run out of land.)

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 341 times.

Mana Curve

Mana Symbol Occurrence

4012921

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Warp World

to post a comment.