Coatl mayhem

by ANON on 19 July 2009

Main Deck (64 cards)

Sideboard (8 cards)

Creatures (4)

Land (4)

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Deck Description

A simple combo.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,012 times.

Mana Curve

Mana Symbol Occurrence

12410018

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Coatl mayhem

All this deck needs is cards like Inner Calm to use your hand size to your advantage.

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Posted 19 July 2009 at 08:12

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Throw in that land that says "you have no maximum hand size" and you're good. GU got hit REALLY hard for lands in M10, the loss of Coast was HUGE. But your land base looks pretty good. Props. You really like wheel of sun and moon don't you? haha. It's ok, it's an anti mill engine, helps with discard phase, and it helps if your coatls get blown up so it actually fits well in here. Why mirrorweave? you know that if you copy the coatl then the counters don't transfer to all creatures, also the weave changes your opponent's creatures too. It just doesn't seem to fit, to me. Mirrorweave goes great with cards like ashenmoor gouger, since it can't block and is a 4/4, so 5 craetures out and you win.
May want to include overbieng of myth for extra draw and it also gets big when you have a big hand.

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Posted 20 July 2009 at 10:41

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Actually, just saw you have the tower in sideboard, sorry.
Ok, so I get the Sorcerer, eye, alarm combo to draw yourself out and deal a ton of damage but what are you going to play to untap the sorcerer?
OMG Got the Funniest inf creature combo, which in your case means inf damage cuz of the sorcerer. Alarm, Ant Queen, Life and limb or just Life. AMAZING. I might make a deck based on that haha.

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Posted 20 July 2009 at 15:22

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smc1215

The curio, alarm and ornithopter combo helps to untap the sorcerer.
Use the sorcerer to get a lot of cards in your hand.
play mirrorweave to make all your creatures into Cold-eye and use islandwalk to go for the kill.

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Posted 21 July 2009 at 01:20

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Your combo sounds very interesting much like one I made earlier in the year.

The overbeing of myth is a little expensive next to my other cards but is still a good suggestion.

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Posted 21 July 2009 at 01:25

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ok, got it. Sorry.
You may also want to add the grixis guy that costs U and taps to change the type of 1 land in play, just to get the ability in another card.

It looks good. Sorry, I can't believe I missed that. oh well.

You may want to use, instead of curio, equilibrium, that way when you play ornithopter you can tap 1 to return it to your hand, then add LLanowar or birds and go for inf dmg.
That way it would be: Birds, equilibrium, intruder alarm, sorcerer, thopter? 5 card inf dmg combo isn't too bad.
Or BETTER use: Shrieking drake, birds, alarm, and sorcerer. That's a 4 card inf dmg combo with capability for turn 3 inf dmg. that's certainly not bad.

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Posted 23 July 2009 at 13:17

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Also replace some of your lands with cycling lands (like lonely sandbar), that way you get extra card draw, also sylvan library and brainstorm go great with coatl. I know a lot of these are older, but they are really good for this deck and they aren't very expensive.

Others to consider:

Archivist
Silver Myr (for the combo above)
Utopia tree (for the combo above)
Noble Hierarch (ironically new, but expensive)
Arcanis the Omnipotent (he's a 6 cost but T to draw 3 and with all the birds and stuff it shouldn't be a problem getting him out)
Cephalid Looter
Breeding Pool (for land base since you would have all the green rampers)

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Posted 23 July 2009 at 14:04

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