The Banned Deck.

by ANON on 19 June 2009

Main Deck (60 cards)

Sideboard (15 cards)

Instants (8)

Enchantments (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A deck made to control your opponents every move.

Deck Tags

  • Control

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 8,680 times.

Mana Curve

Mana Symbol Occurrence

1038800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Banned Deck.

This is my 100th deck on this site.
All comments are welcome.

1
Posted 19 June 2009 at 06:56

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Pretty nice combo. Personally I would add an orims chant or two to go along side your sticks, but again I'm not seeing the purpose of the wheel of sun and Moon. Maybe you could leave a comment on one of my decks and let me know why you like that card so much.

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Posted 19 June 2009 at 08:06

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The Wheel is there so as to bring back my spells from graveyard into the library that is all.
I put it in also just in case my creatures get killed by some unknown force.

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Posted 19 June 2009 at 08:13

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I don't play Orim's Chant cos I want my opponent to have a turn even though they won't anything thanks to the mages.

Where is the fun in having a one sided game?

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Posted 19 June 2009 at 08:15

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Congrats ANON, this would be incredibly interesting to play. Nice use of soul foundry, usually people just use it to make stupid things like zuberas or whatever. I do agree with you slightly on orim's chant, it can take the fun out of a game, it's nice to dangle hope in front of your opponent only to steal it away with a well timed counterspell. I mean, i'd sideboard it just in case though. You may find a deck that will give this one a run for its money and that would surely send that deck (whatever it is) packing. Nice deck. (and you KNOW I don't say that often).

Only thing I have is that you should switch out the expanse and some of your basic lands for better non basic lands. i.e. reflecting pool, shock lands, etc. This way your 3 colors won't become your weakness.

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Posted 19 June 2009 at 15:32

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ok, so I ran this deck (cuz I like it so much) in a simulator and it does really well but this is the land base I used:

4 hallowed fountain
4 watery grave
4 island
2 Godless Shrine
4 Reflecting Pool
4 Polluted Delta

This makes your deck only 60 cards AND slightly more efficient. Hope this helps!

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Posted 19 June 2009 at 15:42

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oh yes, and by really well, I mean complete and total control by turn 2 or 3 (especially with orim's chant sided in for the hinders)

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Posted 19 June 2009 at 15:47

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ok, quick, why is voliac construct in here? it can only untap artifact creatures. use etiher voltiac key or add in animate artifacts to turn it into a creature that way you actually don't even need the constructs since intruder alarm will untap the foundry anyway.

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Posted 19 June 2009 at 16:04

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ONE LAST THING, I promise. Sideboard stifle to deal with some unsightly things you may not expect, like equiptments and otb abilities that may cause you problems.

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Posted 19 June 2009 at 16:15

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I'll only put Orim's Chant in side board for the general publics pleasure but I won't play it.

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Posted 20 June 2009 at 04:25

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I use a program called Lackey to playtest decks. You run a magic plugin and can play against others on a server or play against yourself in a solitaire. It has every MTG card ever for your enjoyment and it's all free. Have fun!

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Posted 22 June 2009 at 16:05

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And, I respect your decision to not play Orim's Chant, it + isochron is essentially cheating.

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Posted 22 June 2009 at 16:06

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everything you make is gold. pure gold. or platinum. or both. or something that is worth more than both.

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Posted 27 September 2009 at 15:39

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rileyandholly88 has deleted this comment.

Posted 28 September 2009 at 00:44

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Not a good idea, this idea of a deck died out a long time ago. Not threatening and would not stop an advanced player from winning. This deck is far from needing to be banned.

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Posted 28 September 2009 at 00:46

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Let me tell you the stats of this deck.

It has so far won against 4 advanced players within turn 5.
In an Emperor format it has cleaned the field on its own.
In two-headed giant casual format it is a power house.

Basically I have constructed a monster and my friends have banned the deck from any format.
Besides rileyandholly88 you seem to forget that thanks to telepathy I see what the opponent draws and can stop him/her before they use the card in question.

1
Posted 29 September 2009 at 03:03

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tomathan88 has deleted this comment.

Posted 29 December 2009 at 00:52

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nice. 10. i think dash hopes is a little to shaky, but its a good deck. id recommend ethersworn cannonist and/or arcane laboratory to make it so they can only play one spell a turn and u just counter it with isocron.

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Posted 21 August 2010 at 13:05

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Why use Animate Artifact when Ensoul Artifact is better here and has a lower cmc? (not to mention legal)

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Posted 11 September 2017 at 20:07

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Could you elaborate on a few choices here?

For starters, why do you play Dash Hopes when you also run blue!? It is strictly worse than most blue counterspells. And since you are running Circu, it would be beneficial to run counterspells (or generally spells for that matter) that are both black and blue, for example Undermine. Okay, it should cost two mana so you can put it on Isochron, so maybe Countersquall.

Talking of Circu, you should tun it at 4 copies since it seems to be the main if not only way this deck can lock someone down.

Next, why Hinder? At 3 mana you cannot put it on the Scepter! My choice would probably be Confound, it protects your few but all-important creatures and draws you a card. But there are dozens of other spells to choose from.

Why Animate Artifact? What for? Seems totally random or am I missing something?

Then Intruder Alarm, why? That's awfully risky in multiplayer because of the untap effect, it can fuel all kinds of combos and other problematic things. If there is a creature with a good tap ability, he can use it multiple times if he play some small creatures.

Runed Halo? I can somewhat understand Meddling Mage but Runed Halo is way too narrow since only few cards actually deal damage. This should be something like Story Circle which covers so much more.


So, I would strongly recommend to ditch the Alarms and Animate Artifacts for more Lobotomists and Soul Foundrys (the latter could also be Mimic Vat - it's probably better anyway because it adds utility since it could also copy opponents creatures) and make the other choices I mentioned. Because as it is I am puzzled how this deck could "clean the field on it's own in an Emperor game" or "beat 4 afvanced players in turn 5" ... the deck has zero lifegain and zero removal for anything the opponents managed to get into play, what kinds of decks did you play these against? Decks that do nothing the first 5 turns?

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Posted 11 September 2017 at 20:58

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