The Infinity Deck

by ANON on 07 August 2008

Main Deck (62 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

A deck with infinite damage and life gain in one strange combo.

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,586 times.

Mana Curve

Mana Symbol Occurrence

0001929

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Infinity Deck

what is the combo and u should have 4 of everything in the combo

plz check out my decks

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Posted 07 August 2008 at 13:42

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play the lieges so your guys get pumped and have a combo in the deck check my deck out plz

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Posted 07 August 2008 at 13:58

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it's not entirely clear, I get the Breath of fury/essence warden/nature's will potential infinite attack phases/and new creatures for infinite life gain but how do you give the sappo's you create haste so they can keep on attacking right after they are created ?

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Posted 07 August 2008 at 14:01

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for haste, you want Fires of Yavimaya, or Emblem, or else Ferver. Both cost three, and both give haste without causing the sap's to gain too much power.

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Posted 07 August 2008 at 14:52

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try ashling's perogative and choose even, mass hysteria, get anger into your graveyard and a mountain in play, try stomping ground for the mountain. But let me get this straight, essentially you need: Evangel, another creature, 2 gruul terfs, selesena sanctuary, nature's will, a thing to give haste, and crafty pathmage to pull off the damage? I suggest more red producers, like stomping ground I mentioned above. or go for taiga. Also try elemental mastery for tokens.

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Posted 07 August 2008 at 16:17

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(cont) with elemental mastery, you can eliminate the haste card, the evangel, and thus the sanctuary, That way your combo is only 3 colors and something like this: Nature's will, breath, one creature with a power 2 or greater, elemental mastery (on that creature), pathmage. Then just redo your lands and make this a 3 color deck. It makes it a bit easier to play. The thalids don't really work so well for your combo since they make a max of one token per turn, but try to get 2/2 thalids.

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Posted 07 August 2008 at 17:33

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Best... idea... ever... Dwarven Nomad, that way the deck can be RG, 2 COLORS!!! (it has the same everything as the pathmage but it's RED).

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Posted 07 August 2008 at 17:35

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ok, I'm going to use your combo in a deck I'm going to post, credit here of course. Check it out it will be called Infinity Version II. Also if you go RG you can replace the Haze with sporesower thallid.

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Posted 07 August 2008 at 17:52

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One last thing, if you do the elemental mastery thing, you can take out the nature's will from the combo.

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Posted 07 August 2008 at 17:54

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The combo is Breath of fury on a saproling made unblockable with the mage.
This triggers an on going infinite assault where new creatures are constantly being made.

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Posted 08 August 2008 at 09:46

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Smc1215, you are a saint you just made this deck faster and jet more efficient.

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Posted 08 August 2008 at 09:51

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I love it! It's awesome! You're right, but with the breath you just want to make sure one creature token doesn't die, so you don't lose one of your other non-token creatures, since you do have to attach it before you untap. I like the buffing of the creatures, but make sure you do it after you activate the nomad, that way the one you pump is still unblockable!! This deck will work a ton better than the way you first had it, but it was definitely great idea!! Keep it up!

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Posted 08 August 2008 at 21:19

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Goblin tunneler instead of dwarven nomad

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Posted 08 April 2011 at 16:17

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