Dragon's Rage

by arimic52 on 14 April 2010

Main Deck (60 cards)

Sorceries (4)


Instants (8)


Enchantments (3)


Land (25)

Sideboard (6 cards)

Instants (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Dragon beat down, i tried focusing on the smaller dragons costing no more than 2RR mana and a R: +1/0 to give a it some early bite until crucible hits the table. Pardic dragon is a little more than 4, technically he costs 2 and two turns but works out fine. the only "Big Dragon" is the two headed dragon acting with the same principle of the +1 to attack buff, shatter and aura barbs act as a defense against enchantments and artifacts, and steel wall as an early defense.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 892 times.

Mana Curve

Mana Symbol Occurrence

000470

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dragon's Rage

i like this and i like the fact that you are focusing on low-cost deagons. i would sideboard shatter and aura barbs and put in four rite of flame's. that will help the speed out even more. also, more crucibles of fire would be nice. excellent job though so far

0
Posted 14 April 2010 at 19:23

Permalink

i think this deck is good, and i especially like the dragons in it, but i think you deck lacks enough low level creatures to be played quickly. For example, the lowest costing creature in you deck is dragonspeaker shaman, which costs 3. If you don't get one of them out then you are in deep trouble. Though if you do get it out, you will run over people.
Nice deck

0
Posted 14 April 2010 at 21:08

Permalink

Edited the deck to make up fro some obvious flaws:

steel walls put in to give me some early creatures to put down and hold up til the dragons start coming

rite of flames added to help with mana, get those speaker shamans out at turn two instead of three making the creatures hit the table much faster, as well as future boosts for the dragons.

Added one more crucible of fire really make the chances of getting one pretty good by turn four or five

side-boarded the aura barbs and shatter, both necessary but not likely in the first game

took out lightning dragons, pretty good dragons but some early D is going to be needed, plus they are the costliest of the bunch, and id also like to keep this deck filled with more recent cards, plus their really expensive to buy

0
Posted 15 April 2010 at 15:58

Permalink