MonoGreen Ramp&Smash

by ArmsFrost on 05 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (2)


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Deck Description

Mono green, mana ramp and smash.

How to Play

Mana ramp to 4-5 using the Arbor Elves, Abundant Growth and the Overgrown Battlements, from there you can play every card in the deck apart from the Wurms.

Use the Master of the Wild Hunt in combination with Essence Warden to try and spam creatures and health to keep you in the game.

Get your Hydra or Omnath out as soon as you can to start growing and use Asceticism or Alpha Authority to provide some cover from interference while you are growing.

Then make use of the Elvish Piper or the Omnath to get the Wurms out, the Elderscale is there to keep you in the game and Asceticism is there to help you keep it on the battlefield under your control.

You might be able to get a cheap early win from a Piper plus Worldspine Wurm combination but the real win con is growing either the Primordial Hydra or Omnath using Alpha Authority to hulk smash your way to victory.

Deck Tags

  • Mana Ramp
  • Mono Green
  • Hydra
  • Wurm
  • Omnath
  • Master of the Wild Hunt
  • Essence Warden

Deck at a Glance

Social Stats

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This deck has been viewed 999 times.

Mana Curve

Mana Symbol Occurrence

000062

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for MonoGreen Ramp&Smash

Abundant Growth does not ramp. It only adds the ability to get a mana of any color and draws.

Also, you only have one creature with Defender so it doesn't make much sense to use the mana wall alone.

0
Posted 26 November 2013 at 21:07

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