Swarm Overrun (Standard)

by Arsenalfate on 11 December 2009

Main Deck (70 cards)

Sideboard (0 cards)

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Deck Description

4'th turn Kalonian Behemoth using Rampant Growths and Harrows to your advandtage. Or dropping an elvish Piper 3rd turn for bigger creatures easy. Swarming with legions of tokens all boosted by Overrun or Garruk Wildspeaker

Deck Tags

  • Mana Ramp

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000074

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Swarm Overrun (Standard)

Tips on making your deck better: Add more lands.. Add more mana acceleration. Depend less on Elvish Piper

Cards you might want to take out
-2 Frontier Guide (If you wanna care about speed, take it out. If you wanna care about late game, it's ok)
-2 Mycoloth (Most of the time its not really helpful, so take it out)
-4 Protean Hydra (Could be better replaced with Feral Hydra)
-2 Deadly Recluse (Doesn't really fit the theme of your deck, nice creature though)
-4 Jungle Weaver (not too exciting unless there are some graveyard themes to take advantage ot its cycling ability)

-4 Fog (why do you need Fog lol? Just smash your opponent! Forget about defence!)
-2 Howl of the Night Pack (Too situtional and high costing)
-1 Overrun (Same here, needs lot of creatures, but is your win condition, so I only took out one copy)

Cards you might want to add
+4 Llanowar Elves (Yea, I think these are good)
+ Feral Hydra (I prefer Feral Hydra over Protean Hydra if I have lots of mana. Protean Hydra is good if you have ways to do damage to it to pump it for free)
+ Cudgel Troll (A great 4/3 with G: Regenerate. Can either beat down or buy you more time to cast your big fatties)
+ Paleoloth (6 mana for a 5/5 is good. Also doubles as a way to get your creatures back alive! Think of it as a 6/6 Super Gravedigger!)
+ Spearbreaker Behemoth (7 mana for a 5/5 Indestrucible! Yea, and you can pay 1 to make every single one of your creatures indestrucible also!)

+ Nature's Spiral (Gives you the ability to revive your fallen creatures and Planeswalkers)
+ Vines of Vastwood (It negates your opponent's target spells, and gives you a +4/+4 if you kick it up!)
+ LOTS OF LANDS! Your creatures cost a ton. So we need to add more!

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Posted 11 December 2009 at 11:52

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I see where your coming from man but the deck plays extreamly fast as it s.

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Posted 11 December 2009 at 18:08

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This deck has given me some trouble, but it kind of dies against faster decks like my goblins.

I agree, try throwing in some Llanowar Elves. One drops that might as well be a Birds of Paradise for a Mono-Colored green deck.

Instead of the Turntimber Groves, how about adding Oran Reef, the Vastwood? If you're gonna have a good standard green land, that's it right there.

I, however, disagree with taking out even one Overrun. They're killer, especially with this kind of bitch-slap green deck he's going for. Mycoloth has a lot of fun with that card.

+1!

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Posted 16 December 2009 at 10:05

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I agree with majinkirby about adding oran reefs. This deck is bothersome especially in planechase games.

It does put up a good fight against my artifacts especially when two overruns are dropped in the same turn.

As for mana, it can get it fast but if it was faster it would work out amazingly>

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Posted 23 December 2009 at 19:22

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