The Postal Service

by arthexis on 20 July 2011

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Want a deck that can grossly overkill multiple opponents with little effort? Do you like math?
We have what you need.

Step 1: Play lands. A Locus more specifically. Don't have one? Crop Rotation.
Step 2: Gather more mana. Magus of the Candelabra and Sylvan Scrying can help.
Step 3: Play something silly in turn 3 or 4, like a Titan. Any Titan will do.
Step 4: Watch your opponents cringe. Add a Staff of Domination for extra cringing.
Step 5: Bash them with a hasty Hellkite for an arbitrary ammount of damage.

If you have more opponents than you can kill in one turn, infinitely recurse Mindslaver using Arcbound Reclaimer to take over the turns of everyone else on the table for the rest of the game. If any opponents have inconvenient permanents that make them invulnerable to arbitrary damage, get rid of them with Oblivion Stone, Duplicant, Mindslaver or Beast Within.

Warning: Secondary effects of playing this deck include, but are not limited to, getting kicked out of your friend's house or getting rushed by every single player from turn one on every subsequent game.

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

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This deck has been viewed 1,819 times.

Mana Curve

Mana Symbol Occurrence

000019

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Postal Service

Truly hideous. Well done.

One of the /less/ ridiculous sample hands ended up with a mindslaver, oblivion stone, and sundering titan on turn 4 with 16 mana available next turn.

1
Posted 08 November 2011 at 01:08

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Thanks! One of the ideas behind this deck is that it doesn't kill very fast: Instead it attempts to play the tempo game. It forces opponents to constantly keep it at bay, knowing that it can build tempo faster and more consistently. A turn 4 or 5 Sundering Titan will not kill you (and can be easily dealt with) but it will leave you at a huge disadvantage.

Anything you play will need urgent response from an opponent and so you will kill their tempo. But you also have to be cautious, because if you miscalculate something, you can turn a good hand into a bad hand very easily (for example, using a Crop Rotation, sacrificing a Forest and then realizing you needed it to play a Primeval Titan, or playing the wrong land at the wrong moment, or misjudging if an Oblivion Stone was necessary at one time or not).

0
Posted 08 November 2011 at 19:04

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