Defending RDW

by ArtifactGentleman on 28 December 2010

Main Deck (60 cards)


Sorceries (14)

Instants (8)


Artifacts (4)


Land (22)

Sideboard (0 cards)

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Deck Description

It is a burn deck, but I have seen one major flaw in a lot of decks, and that is that it lacks any way to defend you especially since spells are the concentrated in all good burn decks, so this is an attempt to make a burn deck that has defending creatures.
Comment Please

Deck Tags

  • Burn

Deck at a Glance

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This deck has been viewed 1,063 times.

Mana Curve

Mana Symbol Occurrence

000260

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Defending RDW

Red decks don't need to defend themselves, that's what all that burn in for. Legacy / Vintage Burn decks only need 7 spells to get the kill. With x4 of: Lightning Bolt, Chain Lightning, Rift Bolt, Shard Volley, Lava Spike, and Sonic Seizure they will almost always have a hand that will yield with a turn 3 win.

In other formats were 3 damage tends to cost more than 1 mana, you just need a bunch of fast creatures to lay on a beating, and focus your burn to keep creatures off the table unless you can go in for the kill, like with a combo of Assault Strobe + Kiln Fiend / Chandra's Spitfire, with a Fling for the finish.

By filling your deck with stuff whose only purpose is defense, you slow the deck down, and Burn decks win off being fast. Thus, "Defense" is kind of counterproductive to their game plan.

1
Posted 28 December 2010 at 10:34

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I know where you are coming from, and yes, quick burn is the point of a burn deck, but when I use that, I discover it was open to a bit more against trample and a lot of burn decks dont have much winning capacity in other kinds of games such as Chaos and even 2 on 2, so this is just to diversify the burn deck genre

0
Posted 29 December 2010 at 00:54

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Burn decks, as a general rule, aren't meant to be a multiplayer deck, unless it's 2 burn decks VS 2 other decks. By trying to stretch an archetype to be better in formats were the deck is significantly weaker, you'll end up with a deck that just isn't good.

There are some core differences between good 2 player and multiplayer decks. In 1-vs-1, all you need to consider is dealing with 1 person, so it's easier to take card advantage into consideration. But, in multiplayer you have to deal with more than 1 other player. In the case of a Burn deck, any spell they use on 1 player, can't be used on another.

You need to pair up burn spells with other spells If you want a Burn deck to do well in a multiplayer format. I would suggest: Eye of the Storm + Spellshift + Burn. That combo will let you play every burn spell in your deck, and odds are, I'd say you could easily take out 3 or 4 players. And more than that, and you'll want an "infinite" combo like: Izzet Guildmage + Lavaspike spliced with Desperate Ritual. Since with how copying a spell that is spliced with another spell work together. You'd copy the spliced spell's effect as well, and since the Ritual gives you RRR, you can use it to copy the original Lavaspike-Ritual spell. This repeats until all other players are dead, or some one finds a way to stop the combo.

0
Posted 29 December 2010 at 09:08

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