Ajani's Playground : Reloaded

by Atcel on 19 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Artifacts (3)



Land (1)

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Deck Description

Second time posting my R/W deck, took the suggestions given to me about my first Boros deck I posted. I was conflicted about whether I was going for mid-range or straight aggro. I am trying to speed the deck up as much as possible. Any help or comments would be great. Thanks in Advance.

How to Play

Just play as aggressive, need to be swinging every turn. I can consistently get turn 5 kills with the deck. I am definitely still looking for ideas on how to speed it up and make it more consistent overall.

Deck Tags

  • Standard
  • Aggro
  • R/W

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 2,047 times.

Mana Curve

Mana Symbol Occurrence

3334350

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ajani's Playground : Reloaded

Still plan on adding Legion Loyalist's when I get them. lol

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Posted 19 August 2013 at 14:06

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Yea legion loyalists is def a great idea for this, also a great that has done wonders for my boros aggro decks is daring skyjek, his flying and 3 attack will really put some pressure on the opponent.

Pretty decent looking deck here, I'm always a fan of brimstone volley =]

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Posted 21 August 2013 at 02:24

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Ya Brimstone Volley, Guttersnipe and Chandra's Phoenix have excellent synergy together, I let Chandra's Phoenix die, pay 3 mana to do 7 damage with the Morbid trigger and Guttersnipe ability which then brings Chandra's Phoenix back to my hand from GY. I would like to fit in some flying into the deck for certain occasions. I ran Daring Skyjeck in my first edition of this same deck, only problem I had was if I don't have Battalion then I don't have flying and I don't have flying on opponents turn either. Maybe a 1 Drop Flyer?

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Posted 21 August 2013 at 03:31

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If you're looking for aggro, you should add Reckoners. I know everyone's probably sick of seeing him, but he's too powerful to pass up in any sort of red or white aggro deck.

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Posted 19 August 2013 at 23:04

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Ya I had them in the first edition of this deck when it was playing more mid-rangey (If that's a word lol) I eventually cut them when making changes to try and add more synergy for Guttersnipe and Chandra's Phoenix...Does anyone have any suggestions on what to cut to put Reckoners in? Or would love to hear any positive ideas to help. Thanks

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Posted 20 August 2013 at 12:40

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Foundry street works better in solid red with more creatures. have you thought of Rackdos Cackler. you can play him unleashed and don't have to worry about him turning on or off depending on what you play.

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Posted 21 August 2013 at 11:03

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Only reason I did not add Cackler is because of the unleash, I was afraid the not being able to block thing would bite me in the ass. Your right though Foundry Street is not very good mid game but early on if I Turn 1 Foundry, Turn 2 Lightning Mauler, Turn 3 Phoenix or Guttersnipe, Turn 4 Spark Trooper the deck usually wins and plays very aggressive. Lightning Mauler is getting ready to cycle out though and hopefully Theros brings an equally aggressive 2-drop for my deck, then Foundry Street will probably become either Cackler or some 1-drop from Theros. I'm hoping Theros turns this deck into RDW, have missed RDW lol.

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Posted 21 August 2013 at 13:02

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I still don't understand how a boros deck can have 0 Reckoners. That thing is the best! You want faster damage? Block with Reckoner and deal damage on their turn. You want consistency, they are usually too affraid to attack!

mfw Reckoner kills everyone.

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Posted 21 August 2013 at 14:41

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Yeah, Reckoners are awesome, but expensive bastards. I would go for a budget with Mindsparker, still an awesome three-drop. I would play him instead of Guttersnipe.
Also, reconsider these:
* Guttersnipe with only 12 instants and sorceries
* Batallion guys with only 22 creatures
* Foundry Street Denizen with only 15 red creatures (Cackler instead maybe)
The numbers are not terrible, but still

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Posted 21 August 2013 at 19:13

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If it's for cost, I understand. If not... dude...

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Posted 21 August 2013 at 19:36

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Ya I think I will make some changes,going to replace Foundry Street Denizen's with Rakdos Cackler's, I am adding Reckoner's back in, but as far as Battalion creatures, it's not really a battalion deck the creatures that do have battalion are just an added bonus..I also Think I am going to add Alchemists Familiar for 1-drop Flyer. Thank you guys for suggestions, keep em coming.

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Posted 22 August 2013 at 01:20

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Shoot meant to type Judge's Familiar not Alch Familiar lol.

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Posted 22 August 2013 at 02:03

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I personally think you should add Suntail Hawk. Please hear me out.
1. Suntail Hawk is a one drop 1/1, which is great in any aggro deck, but wait! It has flying!
2.Since it has flying, you can attack with it to activate battalion abilities without having to worry very often about it getting killed by blockers.
3. It's a consistent source of one damage every turn.
4. it only costs like , a nickel!

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Posted 21 August 2013 at 21:59

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I actually agree with this guy on this one.

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Posted 22 August 2013 at 01:42

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As I posted above I think I do like the idea of 1-drop Suntail Hawk, but I think I am gonna add Judge's Familiar, same as Suntail Hawk and it has a built in counterspell that will force opponent to always have an extra mana saved back when casting spells. Gonna go ahead and cycle out the Lightning Maulers and Brimstone Volley too to prepare for Theros. Really hoping they drop a good Burn spell to replace Volley.

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Posted 22 August 2013 at 01:56

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BtW, @11111111 meant to say...love the list lol. Convinced me

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Posted 22 August 2013 at 01:58

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- 1 Mountain (Went down to 22 Lands instead of 23 due to lowering casting costs, hopefully it doesn't bite me in the ass)
- 4 Lightning Mauler's (Preparing for Theros)
- 4 Foundry Street Denizen
- 1 Spark Trooper (Lowering Casting Cost Swing)
- 3 Pillar of Flame (Preparing for Theros)

+ 4 Rakdos Cackler (Replacing Foundry Street Denizen)
+ 3 Judge's Familiar (1-Drop Flyer to speed up)
+ 3 Boros Reckoner (No reason needed here lol)
+ 3 Shock (Replacing Pillar of Flame)

Looking for comments and suggestions please. Really trying to get deck faster, cheaper and more consistent. Any help would be greatly appreciated. Also, I just need to come up with an idea for replacing Brimstone Volley to be ready for Theros if anyone has any ideas. Thanks in advance.

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Posted 22 August 2013 at 02:25

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wait to swap the Pillar until it actually rotates, because it is SO much better than shock while reanimator and zombies are still out there.

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Posted 22 August 2013 at 10:05

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I'm really liking what you did here Atcel. You have a much more aggressive gameplan going for you that really finishes strong. A lot of aggressive decks start to fizzle out around turn 5 or 6 but this still has some strong topdecks in Brimstone Volley, Spark Trooper, and Ajani. Just a very nice list and let me know how it works for you :)

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Posted 22 August 2013 at 04:18

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Yeah agree here, nice early and mid-game! You've balanced it well to get in early as well as saving a little in the tank for the mid game where most agro-decks, as mentioned by MasoCrave, will start to fizzle out.

What sort of deck is causing you trouble? Where do you find snags playing this? It looks pretty solid on paper!

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Posted 23 August 2013 at 01:32

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Thanks for all the help and suggestions everyone, keep em coming. I have really made a lot of changes to work on consistency from early to mid game, If game goes too long it can struggle without good top decks like Ajani or Spark Trooper, but some late game Boros Charm's can win for you too, although I do like to save my Charm's to make all creatures indestructible, can win the game for you against other aggro decks or especially Control who are trying to push the reset button lol. I tend to struggle the most with really large creatures that Naya and some Control decks and Izzet decks are running, really praying Theros drops an answer for that once I lose Brimstone Volley. Usually have to depend on a mid-game Aurelia's Fury to tap all their huge creatures to get across with a winning swing. That card in my opinion really is an MVP in this deck. The addition of Judge's Familiar and Rakdos Cackler's have really sped the deck up, and everyone always laughs when I drop a turn 1 Judge's Familiar they say "I thought this was a R/W aggro deck" lol, but I love the flying 1 drop that forces players looking to turn 1-2 board control to wait for an extra mana drop to start playing spells, gives me an extra turn to start building an advantage. Completely changed sideboard too, really went control heavy with Assemble the Legion and Legion's Initiative, seems to work pretty well. But I'm going to miss Smite the Monstrous, was excellent way to deal with huge green creatures.

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Posted 24 August 2013 at 01:32

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Have you thought of celestial flare as an option against stompy?

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Posted 24 August 2013 at 11:46

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No, I had not thought of Celestial Flare, I'm throwing those in my sideboard now, I like that it's at instant speed too. Thanks a lot.

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Posted 25 August 2013 at 09:24

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no problem, that is what forums are for.

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Posted 25 August 2013 at 09:48

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