{T2} Anti-creature much?

by AtheistGamer on 21 April 2012

Main Deck (25 cards)

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Deck Description

Look at all these T2 cards that get rid of creatures. The game has devolved into almost nothing but control decks because of it.

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Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for {T2} Anti-creature much?

That's why NON-AGGRO is dominating standard... Yeah...
And don't tell me that Delver is control. It's aggro tempo.
Zombies are aggro midrange.
GR Aggro is aggro.
Birthing Pod is midrange combo.
Just look at mtgtop8.com

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Posted 21 April 2012 at 14:18

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Delver only runs a couple of creatures, and then keeps the board clean with a billion counterspells, and removal spells. Zombies is blue/black. Currently they just throw down grave crawler, while keeping the board clean with blue/black spells, and peg you to death just like Delver. Either that or they combo Lich, Rooftop storm, etc. for an infinite combo. GR is tons of creature kill with Nexus, Wolfrun, and mana ramp. Pod is the only thing that you listed that isn't chock full of creature removal.

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Posted 21 April 2012 at 20:38

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You're correct in your analysis of all of those decks. All I was trying to say was that the game was not just full of control decks. Running responsive cards instead of things like creatures doesn't a control deck make.

I do agree that this standard environment does encourage responsive play, because of all those cards that you listed. But responsive play isn't necessarily control and only makes the game not fun if you're not running enough card advantage in an aggro deck.

Also, not all control decks are as responsive as delver. Look at the Lorwyn-Alara 5C control decks; they pretty much only ran Volcanic Fallout as removal (albeit with 8 counterspells, 4 or which were Cryptic Commands).

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Posted 21 April 2012 at 22:59

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What do you mean by card advantage in an aggro deck? Lorwyn-Alara is before I started playing magic. I'll have to look it up.

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Posted 22 April 2012 at 06:07

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here's a list for the five color control: http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=27580

And by card advantage in aggro, I mean some sort of draw engine. For example, when i run burn, I try to splash black or blue for cards like Dark Confidant, Jace, and other things that can consistently keep my hand full of spells. If you look at Bant decks in Legacy (http://mtgtop8.com/archetype?a=44&meta=39), they always run Sylvan library or Jace.

So basically, cards like doom blade or mana leak turn all your spells into "Target opponent discards a removal card", which is annoying if you run out of spells. But if you can generate consistent 2 for ones (using up 2 of their cards for your card) or just get more spells than the other player, you should get enough stuff through to win. That's why Dark Confidant (A goblin piker with lifeloss for you attached) is so good. That's why Lingering Souls is so good; it gets you 4 cards with one card.

Sorry to respond late, I've been out of it recently. Enjoying this conversation. :)
I'll go comment on some of your decks soon.

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Posted 02 May 2012 at 00:57

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