Did you forget your Deck?

by Ayban on 14 December 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)



Instants (3)

Artifacts (4)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basically, this deck either pumps your creatures for monstrous aggro or it mills your opponent to death. Being a mill deck, in my experience, most players now are taken by surprise and their sideboards oftentimes don't have anything to answer mill.

The best thing I love about Mill Decks is that they can rob your opponent of cards they want before they're even cast, and with this deck also functioning as an Aggro Deck, it won't lose to aggressive decks. (Though more creature control cards should be added when facing Weenie Swarm Decks.)

Plus, isn't it fun to tell your opponent, "Did you forget your Deck?" after you milled all of his/her cards?

Note: The only reason Glimpse the Unthinkable isn't in this deck is because of its price tag. :(

UPDATES:

12-16-13
-1 Island
-1 Swamp
-2 Memory Sluice
+2 Nephalia Drownyard
+2 Essence Harvest

12-19-13
-1 Mind Grind
-1 Mirko Vosk, Mind Drinker
-4 Death's Approach
+2 Jace, Memory Adept
+4 Dismember

1-12-14
-2 Essence Harvest
-1 Nephalia Drownyard
-1 Consuming Aberration
-2 Island
-2 Swamp
+2 Mana Leak
+4 Underground River
+2 Memory Sluice

1-26-14
-2 Memory Sluice
-2 Mana Leak
-1 Wight of Precinct Six
-1 Mind Grind
+4 Hedron Crab
+1 Trade Routes
+1 Nephalia Drownyard

2-1-14
-1 Trade Routes
-1 Island
-1 Wight of Precinct Six
+2 Surgical Extraction
+1 Oboro, Palace in the Clouds

How to Play

Like most decks, the first few turns define this deck. If you don't mill your opponent quickly, it'll be hard to catch up. Fortunately, we have Augur of Bolas and Visions of Beyond (which also helps you tremendously in Mid-Late Game).

Main Deck Card Comments / Special Mentions:

Augur of Bolas deserves a special mention. In Early Game, it fetches you a badly needed mill spell and also doubles as a nice beefy blocker. Even towards the later parts of the game, it's still good.

Visions of Beyond, in my opinion, makes the deck. Without it, the deck's consistency dwindles after the first few turns. Being able to cantrip if badly needed, and later be an Ancestral Recall (one of the Power Nine) after using three mill spells is too good to pass up. Without it, you're sure to be holding 1 or less cards by Mid-Late Game. Update: I'm thinking of switching two Visions for two Phyrexian Arenas for a mosre stable draw engine that will undoubtedly helpful for a mill deck.

Jace's Phantasm is the best creature in the deck. A one to cast 5/5 Flying after casting two mill spells is incredible in any part of the game. It has incredible synergy with Nighthowler and can win games with it.

Dismember replaced Death's Approach as the removal card of the deck. It's just more efficient and not graveyard reliant like DA. Paying 4 Life is nothing and being able to pay for it for Mana instead of sacrificing Life is nice too. Being an Instant now helps Augur of Bolas more now that he has 22 possible targets.

Consuming Aberration is one of the deck's finishers. Once summoned, it becomes a gigantic monster (I once had it to 39/39) but that's not the best thing about it. It's true it may not have evasion of any kind but its second ability is far too good to miss out. Every time you cast a Spell (any spell), your opponent mills until he/she mills a Land. Combined with Visions of Beyond, Death's Approach, late Jace's Phantasms, and even your other mill spells, it will certainly finish up your opponent's deck or severely drain it of the cards your opponent wants to draw.

Nephalia Drownyard is an awesome land. It's uncounterable mill and uses excess mana to mill. The only bad thing about it is that it only produces colorless mana which can leave me Mana screwed for a few turns. One copy is enough to prevent being mana screwed. Update: Due to the sheer number of dual lands I now have, having two is reassuring especially in late game.

Jace, Memory Adept offers the option of milling 10 cards or giving me a draw, and with that, I feel that it is better than Mind Grind and Mirko Vosk, and is more consistent.

Hedron Crab is an amazing creature I overlooked. Trying him out made my Mind Sculpts into Glimpses and having two or more out is devastating to the opponent!

Trade Routes is an enchantment that doesn't need to be tapped to use so having one is fine since they don't really benefit me by having more copies out on the field. Comboing it with two or more Hedron Crabs allows me to mill the opponent even when I don't have lands in my hand since it'll allow me to bounce them back up. It also functions as a nice little draw engine.

Removed from Main Deck:

Nighthowler and his Bestow ability are often used with Jace's Phantasm to inflict major amounts of damage. He can also function as a beater/blocker (Wight of Precinct Six is more efficient) when needed.
Reason for Removing: 2 Black Mana symbols hurts versatility and promotes mana screwiness. Bestow is an awesome ability but with the problem of running into low creature count decks, it became this or Wight. Wight is faster by being two cmc and less mana clunky with its cost.

Essence Harvest is a finisher here. Though I just added it now (and is currently being tested), I believe that it will be a nice finisher or even a card that could save me when I'm running low on life.
Reason for Removing: It needs a creature on my side and with my recently lower creature count and its unreliability, it becomes a deadweight most of the time.

Sideboard:

Pithing Needle is used against Mill Hate cards like Tormod's Crypt and Elixir of Immortality.

AEtherize, Far // Away and Mutilate are used when dealing with creature heavy decks. Far // Away is better creature-centric decks that pump up a few creatures while Mutilate is sided in when facing Weenie Swarm Decks. AEtherize nullifies Token Decks and allows me to counterattack as well.

Telemin Performance is used for low creature count decks.

Maybeboard:

Artful Dodge for damage dealing, possibly to replace Annul(most likely) or Beckon Apparition in the Sideboard.

Crumbling Necropolis for a way to use Entering, possibly to replace 2 Islands and 2 Swamps in the Main Deck.

Gitaxian Probe for free cantrip, hand peek and deck thinning, possibly replacing Memory Sluice.

Surgical Extraction for disruption, probably gonna replace Memory Sluice or Gitaxian Probe.

Shelldock Isle for the added utility, will probably replace an Island.

Deck Tags

  • Modern
  • Mill
  • Dimir
  • Budget

Deck at a Glance

Social Stats

42
Likes

This deck has been viewed 5,803 times.

Mana Curve

Mana Symbol Occurrence

0312340

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Did you forget your Deck?

The decklist looks great! Will playtest it soon!

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Posted 14 December 2013 at 13:17

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Thank you!

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Posted 14 December 2013 at 18:19

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Mill Decks <3

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Posted 14 December 2013 at 13:19

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I love mill!

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Posted 14 December 2013 at 18:20

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Hm, try adding Tome Scour or Gitaxian Probe maybe? Solid decklist tho.

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Posted 14 December 2013 at 13:21

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Hm, Tome Scour does too less for me. Gitaxian Probe might be of use tho.

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Posted 14 December 2013 at 18:21

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Nice build!

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Posted 14 December 2013 at 13:23

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good deck man, i have a mill deck too: http://www.mtgvault.com/educn07/decks/where-are-your-cards/
and a deck that works in a diferent way : http://www.mtgvault.com/educn07/decks/mill-deck-not-realy/

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Posted 14 December 2013 at 14:26

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Needs more Underground Sea.

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Posted 14 December 2013 at 15:38

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You should study chem pls

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Posted 14 December 2013 at 18:18

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Glimpse the unthinkable! Awesome mill card! I think it would be great with this deck :)

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Posted 14 December 2013 at 16:05

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The price tag is too heavy for me. :(

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Posted 14 December 2013 at 17:49

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Why not just make it standard? its already pretty close

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Posted 14 December 2013 at 16:09

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I play Modern more because of my playgroup and the tourneys around my area usually does Modern. :)

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Posted 14 December 2013 at 17:50

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Try Artful Dodge or something like that to make your huge creatures unblockable. Worked for me well.

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Posted 14 December 2013 at 16:50

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I'll keep that in mind and add it to my Maybe board. :)

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Posted 14 December 2013 at 18:17

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aqueous form / distortion strike are better :)

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Posted 15 December 2013 at 04:52

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You could put in crumbling necropolis. That way you have a way of casting both breaking and entering.

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Posted 14 December 2013 at 17:17

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I'll test it first. It coming to play tapped really bothers me. haha

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Posted 14 December 2013 at 17:51

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Solid deck! Cards I would suggest are brain freeze and Chains of Mephistopheles(I would only run 2 of these), though they are not modern legal, they can really help with the mill aspect of this deck.

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Posted 14 December 2013 at 18:21

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It's a shame tho, I would've loved Brain Freeze in this Deck.

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Posted 14 December 2013 at 19:25

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I would also suggest grafdigger's cage for more control.

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Posted 15 December 2013 at 05:38

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Nice Deck overall. I would consider sideboarding Leyline of the Void. Some cards have to exiled instead of just put into a graveyard. Some Pithing Needles could work well. Glimpse the Unthinkable is a good card that would fit here, but it's kind of expensive. Tome Scour is also decent.

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Posted 14 December 2013 at 18:29

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Most of my cards are dependent on the number of cards in my opponent's graveyard though. :(

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Posted 14 December 2013 at 19:25

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Mind funeral will almost always be better in this deck then mind grind
You need to mind grind for 6 to get the same effect and 7 to get a better effect. Also mind funeral costing three turns on jace phantasm or consuming aberration as well visions of beyond really quickly.
I think mirko vosk could be a nemesis of reason. Milling ten on attack seems better

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Posted 14 December 2013 at 20:59

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i also prefer nemesis of reason since you dont need to hit, just need to declare atack and will mill 10 cards

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Posted 15 December 2013 at 04:55

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I love Nemesis too but it's finding him in my region (or people are just reluctant to sell their copies here)

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Posted 16 December 2013 at 15:20

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Glimpse the unthinkable and nemesis of reason are both cards I would recommend taking a look at for this kind of deck, they're excellent reliable mill cards

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Posted 15 December 2013 at 10:23

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I play essence harvest with consuming aberration for quick mid game finish. Won me many games!

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Posted 15 December 2013 at 17:01

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basicaly like this : http://www.mtgvault.com/educn07/decks/mill-deck-not-realy/

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Posted 16 December 2013 at 13:52

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Essence Harvest is a card I overlooked! Thanks for showing it to me! :)

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Posted 16 December 2013 at 15:19

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why not throw in a couple conjurer's closets to add some synergy with your augers.... give you a better chance of drawing those mill spells you need or that right creature at the right time

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Posted 15 December 2013 at 19:19

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It's too mana costly and only interacting with one card in my deck doesn't really appeal to me.

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Posted 16 December 2013 at 15:20

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fair enough my good sir :).... just wanted to toss an idea at ya is all... still a very good deck over-all i may say :)

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Posted 16 December 2013 at 18:49

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"Being a mill deck, in my experience, most players now are taken by surprise and their sideboards oftentimes don't have anything to answer mill."

In what environment? Mill decks are everywhere. WotC is trying hard to make mill viable for several years now, printing mill cards of ever increasing power. I run into a mill deck every second multiplayer game.

And while not every deck will have direct answers to mill like Gaea's Blessing, most decks utilize their graveyard in one way or another, so that milling them can be dangerous. Flashback, scavange, animator cards, dredge, the list of possible problems is endless.

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Posted 15 December 2013 at 19:34

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Cards like Gaea's blessing are a mistake anyway. Destroying a whole deck type by simply having a card in a library is really dumb. I dream of the day I'll be able to put a card that says something like "If your life would reach 0 or below, you may reveal Agro type killer from your library and gain 20 life. This life gain can't be prevented by any effects. You may then shove Agro type killer in your opponent's face and tell him no way man! you can't build aggro decks cause I can put a card in my deck and don't need to draw it to counter your last 8 turns of successfully burning down my face!"

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Posted 15 December 2013 at 19:46

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That's debateable. Recent mill cards are ridiculous and mindless in their own way. I would agree back then when Gaea's Blessing was printed because milling in those days literally meant using a Millstone or onw of the few other similar cards, a very slow and resource eating method. But now you have cards like Glimpse of the Unthinkable that require no planning ahead, no finesse, just straight mill to the face. It's like another kind of burn.

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Posted 15 December 2013 at 20:17

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That's true but burn decks are still competitive and can win tournaments because there are no single card that can destroy the type like Gaea's blessing. I think that is what really bugs me about those cards

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Posted 15 December 2013 at 22:44

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Well, it's still argueable, an Energy Field or CoP:Red for example can stop burn dead as well and then the burn player has to play around and maybe prepare for it during deck construction. If there are spells like Gaea's Blessing that have the potential to foil your plans and you know that, you have to prepare, too, like any other deck: Either exile their cards (Leyline of the Void for example) or have an alternative path to victory. I don't like milling at all, but the one mill deck I made (a multiplayer deck centered around Mesmeric Orb) was prepared for opposing Gaea's Blessing, I ran Jester's Caps in it. I think it is a bit unfair to blame cards like Gaea's Blessing. If you built a single-minded deck without backup plans, then you will lose against an opponent that runs the foil. If a Stompy deck loses because the opponent dropped a Moat and the Stompy player has no enchantment removal in the sideboard, you would call the Stompy player stupid, right? Same is true for mindless mill decks.
And try to see it from the other side - when milling was done with actual Millstones, you could defend yourself by destroying that artifact. But millers like Glimpse of the Unthinkable could only be countered if things like Gaea's Blessing wouldn't exist.

Also, as I pointed out, there are lots of cards out there that you don't want to mill. Which means you probably need something like the (Leyline of the) Void anyway. So, it's not that you have to put countermeasures in your sideboard because of a single card (Gaea's Blessing), you need these countermeasures anyway.

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Posted 15 December 2013 at 23:05

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I know, I already found my countermeasures. I carry grudges for a long time I guess :) But mostly what bugs me the most about Gaea's blessings is that you don't have to draw it, it just has to be in your library. That is what really seems unfair to me.

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Posted 16 December 2013 at 03:30

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To be honest, most people I know don't pack Gaea's Blessing for the mill protection, they play it for the reshuffling. At least that was the case for the first 10 or so years. Meanwhile the game has become so fast and the graveyard a resource so important, that you don't want a slow reshuffling like Gaea's Blessing anymore ... back then, running a Blessing just in case you run into the occasional mill deck was not a big problem. If the opponent doesn't mill and you draw a Blessing, you just cast it and draw a replacement spell. But that doesn't cut the mustard anymore with all those crazy creatures and silly combos these days, the environment is too fast, even in Type II.

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Posted 16 December 2013 at 08:20

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In response to the first post, I do said "in my experience" and this is based on the nature of the game around my area. I play Modern and most of the people I meet in Tourneys don't have answers to mill. Half the time, their Decks don't even interact with the graveyard.

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Posted 16 December 2013 at 15:17

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Is like Elixir, only more annoying

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Posted 16 December 2013 at 20:08

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Yeah if you ever get the money for it, I would drop Breaking//Entering for Glimpse the Unthinkable. Otherwise pretty cool deck! Some other cards I recommend you check out are Archive Trap, Sword of Fire & Ice, Jace, Memory Adept, and the instance of Nemesis of Reason instead of Mirko Vosk.

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Posted 15 December 2013 at 19:49

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Jace will be added for sure! Nemesis of Reason might be kind of hard to find in my area, but if I do find one, it's replacing Mirko (after testing). The others aren't really catching my attention. Thanks! :)

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Posted 16 December 2013 at 15:08

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Its better Sword of body and mind and archive trap is great

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Posted 16 December 2013 at 20:09

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Turn One: Jace's Phantasm
Turn Two: Glimpse the Unthinkable

Congrats, you are now swinging with a 5/5 flyer turn two.

EDIT: Just saw the other comments mentioning it and the price tag on Glimpse. Carry on sir.

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Posted 15 December 2013 at 20:52

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That card is so overpriced. :(

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Posted 16 December 2013 at 15:07

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i would take out deaths approach for more mind grinds or mind funerals

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Posted 15 December 2013 at 21:10

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I'm planning to take out Mind Grind though because it's too unreliable and put in Jace, Memory Adept. Death's Approach is rather reliable and cheap for this deck. I may change it for Go For the Throat though.

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Posted 16 December 2013 at 15:06

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yeah better

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Posted 16 December 2013 at 17:09

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What do you think about running Circu, Dimir Lobotomist? Circu has an amazing effect (even an win condiction), one less mana then Aberration but their removal effect doesn't 'stack' with the other creatures and Death's Approach.
Another card to take a look is Perplex, by this one you can get some control also search for a Mind Funeral to speed up the milling.

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Posted 15 December 2013 at 22:47

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I might test Circu but him exiling rather than milling makes me worry about my other cards synergy with it. Perplex is a no for me since it'll search for only a few things when transmuted.

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Posted 16 December 2013 at 15:04

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Maybe brainspoil for transmute, you can search for a consuming or mirko

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Posted 16 December 2013 at 20:11

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take out mind sculpt and add in glimpse the unthinkable

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Posted 16 December 2013 at 03:25

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As I've said in the Deck Description, the only reason it's not there is because it costs too much for me.

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Posted 16 December 2013 at 15:03

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Don't you love when people read the description of your deck...or atleast the other comments made beforehand?

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Posted 16 December 2013 at 18:07

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Have you considered -2 Wight of Precinct Six and +2 Avatar of Woe? I can imagine them being more useful.

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Posted 16 December 2013 at 13:02

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I'll test it out!

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Posted 16 December 2013 at 15:02

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ill try it out irl, thanks for the decklist

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Posted 16 December 2013 at 15:32

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Balustrade Spy
Telemin Performance
Increasing Confusion
Glimpse the Unthinkable
Keening Stone

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Posted 16 December 2013 at 16:13

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Spy is too costly and ineffective. Telemin Performance looks promising except for that Mana Cost sadly. Increasing Confusion is actually a fun card that I may try in the deck soon. Glimpse...expensive, budgetwise. Keening Stone always seems too late when I use it. Thank you for the suggestions! :)

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Posted 19 December 2013 at 02:12

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also what about mirko vosk mind drinker?

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Posted 19 December 2013 at 04:00

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decimator web is decent too i guess

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Posted 19 December 2013 at 04:00

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you already have drinker nvm. i just made a mill deck
http://www.mtgvault.com/capj4/decks/mill-for-days/

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Posted 19 December 2013 at 05:14

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I run a Dimir mill deck and there only a fucking thing i hate: Elixir of Immortality, gosh i hate that shit! But great work, nice deck!

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Posted 16 December 2013 at 20:04

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OMG elixer is my signature card lol

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Posted 17 December 2013 at 01:10

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running it in a dimir is actually a good idea if you have draw cards

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Posted 17 December 2013 at 01:11

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Pithing Needle in sideboard for that?

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Posted 18 December 2013 at 17:26

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As mentioned, Pithing Needle is for that. Though, in my area, I haven't seen one (or other anti-mill cards) in any of the decks or sideboards so I guess I'm lucky then. :)

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Posted 19 December 2013 at 02:05

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That's a nice one and a friend of mine said me that i could run a elixir in my dimir, but i don't really know.

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Posted 02 January 2014 at 03:24

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Essence Harvest is just too evil

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Posted 19 December 2013 at 02:16

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really do hope you get some shocklands soon and glimpse when you have the money

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Posted 19 December 2013 at 02:18

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Updated the decklist!

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Posted 20 December 2013 at 00:19

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Ay poota. Planeswalker boy :))))

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Posted 20 December 2013 at 03:44

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Dunno if there's really room in the deck, but especially since there's an aggro aspect to the deck, ever think about trepination blade and or mindcrank?

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Posted 20 December 2013 at 09:15

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Tried trepanation blade in my agro/mill decks and it's a bit slow. The few times it worked, I had an invisible stalker on the board.

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Posted 20 December 2013 at 13:26

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where is archive trap? If your running that card you should play path to exile (to always make sure that your opponent searches his or her deck). What about glimpse the unthinkable? Way better.

look at my deck:
http://www.mtgvault.com/gfreeman/decks/modern-mill-deck-help/

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Posted 31 December 2013 at 00:41

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read the above comments as to the reasoning why glompse is not in this deck

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Posted 31 December 2013 at 04:00

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got ya. hahaha

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Posted 31 December 2013 at 04:29

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Updated the Deck and its land base!

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Posted 13 January 2014 at 06:28

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Can't wait for phenax aye?

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Posted 22 January 2014 at 04:52

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Absolutely! Though, finding room would be hard! Hahaha

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Posted 22 January 2014 at 13:22

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