Werewolf Deck

by bazinga0110 on 13 August 2014

Main Deck (69 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This is my first attempt at a Werewolf deck. I am still looking for cards to toughen it up. Always open for suggestions.

How to Play

My main goal is to get Immerwolf out first along with a few other Werewolves within the first 5 turns then play Moonmist to immediately transform everyone.

Deck Tags

  • Modern
  • Werewolf
  • Green
  • Red

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001844

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf Deck

Some suggestions, based on my R/G werewolf deck (http://www.mtgvault.com/muktol/decks/rg-tribal-werewolfs/)
Instigator Gang ({3}{R}; 2/3; Attacking creatures you control get +1/+0; Transformed: 5/5; Trample; Attacking creatures you control get +3/+0), Kruin Outlaw ({1}{R}{R}; 2/2; First strike; Transformed: 3/3; Double strike; Each Werewolf you control can't be blocked except by two or more creatures), Mayor of Avabruck ({1}{G}; 1/1; Other Human creatures you control get +1/+1. Transformed: 3/3; Other Werewolf and Wolf creatures you control get +1/+1. At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield)

I would remove all which is not human and/ or werewolf to increase the number of wolfes you can put into this deck.
The next question is, how you want to play this deck? If you want to play aggressive (which werewolf normally do) remove the lifegain, to add some removal/ more creatures.
Depending on your mana-curve, you could also remove the ramp spells/ creatures.

Greetings
Muktol

0
Posted 14 August 2014 at 07:46

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