White Ally

by bclark89 on 10 September 2010

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Enchantments (3)

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Deck Description

The idea behind this deck is to play allies until they are large enough to kill the opponent, pretty straight forward. There are some Journey to Nowheres to get rid of threats and Brave the Elements and Safe Passages for defense as well.

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

460000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White Ally

Safe Passage doesn't seem necessary when your Evangels can make all your allies unblockable during attacks, and can prevent damage at instant speed with Join the Ranks.

So I would recommend replacing those with some sort of removal, either Journey to Nowhere or Condemn depending on your taste.

1
Posted 10 September 2010 at 15:54

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I like to use Safe Passage more as a defensive strategy; it has saved me quite a few times and also sets me up well for a counter attack in a lot of cases. I have actually been running Journey to Nowheres instead of Brave the Elements for the time being and it works very well. In the end I think I will drop two Ajanis and a Journey to Nowhere to add in three Brave the Elements.

0
Posted 14 September 2010 at 00:35

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