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Could I ask you a question? Why exactly do you not have Urza's mine, tower, and power plant in it? Or Locus lands. They are the best way for colorless ramp imo.
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mainly because all my land cept wasteland and cavern can tap for 2 on turn 1. allowing me to go land, monolith, metalworker. then turn 2 blightsteel with lightning greaves win the game. or chalice for 1 on turn 1 so i can get around plowshares/path/decks that rely on dark ritual to ramp turn one pox or liliana. the tron lands require all three to be out to get the beneficial effects compared to turn 2 win the game. most games i only ever get 1 maybe two land drops. any more and i dont have enough heat in my hands to do anything relevant.
also darksteel citadel cant be wasteland'd which is super relevant in a format defined by wasteland/force of will. and great furnace provides me a red source for goblin welder shenanigans with sundering titan/wurmcoil engine swapping back and forth.
http://www.mtgvault.com/impulsion/decks/artifact-fun/Theres mine. I have red suns zenith for an alternate win condition if my big artifact creatures can't handle it.
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