Krark Clan Goblin Cannon

by BearCavalry on 14 July 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Combo Deck using Myr Incubator, Kark Clan Ironworks and Goblin Cannon.

This is essentially the original deck i used.
Mostly for fun-friendly games.

You use the incubator to clear your library of artifacts, then Sac them to the ironworks, then feed it to the cannon.

All the spells are to get those 3 cards.

Didn't put a sideboard but it would contain some counterspells, naturalizes / shatters, never really ran one, this being a more friendly-fun deck and all.

If anyone has any ideas for improvements let me know, this is obviously not type 2 anymore so I'm not restricted to any cards ; )

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 2,900 times.

Mana Curve

Mana Symbol Occurrence

016000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Krark Clan Goblin Cannon

Wait what? I must be missing something, you do all that for 1 point of damage?

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Posted 14 July 2010 at 23:22

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You can effectively put 40 mana into the cannon at once, by instantly using the ability before it sacrifices, the damage will resolve for each 2 mana that was used to activate it, meaning those 40 artifacts that i just pulled out my library are now 2 mana sac stones for the krark clane, effectivly making them 1dmg a piece.

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Posted 14 July 2010 at 23:47

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Actually from what I undrstand, you may put the mana in but It has to sacrifice itself as the resolution of the damage. So to resolve the first point of damage, you must sacrifice it.

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Posted 15 July 2010 at 15:56

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This deck basically takes your library and throws it at your opponent for 1 damage a card.

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Posted 14 July 2010 at 23:48

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It does sacrifice itself, but the cost of the ability (the 2 mana) has been payed multiple times, causing it to resolve regardless of the sacrifice at the end.

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Posted 15 July 2010 at 16:42

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Sounds sketchy

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Posted 15 July 2010 at 18:31

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Take Prodigal Sorceror, if someone were to tap it and do the ping, and I in effect used an instant which tapped it and did -1/-1 to it. It would first be tapped and given -1/-1 then die. However since the cost has already been payed, IE. tapping, regardless of my spell on the stack over it effectively resolving first and tapping / killing it, the sorceror's "ping" still resolves.

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Posted 16 July 2010 at 07:01

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But you're trying to extend that 30+ times. You might try it, but sounds like something you will get called on.

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Posted 16 July 2010 at 12:45

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That's how the rules work. But think of it this way, How bad is an artifact that costs 6 and kills itself for 1 point of damage?

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Posted 16 July 2010 at 20:27

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That's how the rules work. But think of it this way, How bad is an artifact that costs 6 and kills itself for 1 point of damage?

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Posted 16 July 2010 at 20:36

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