Zombies Galore

by Bellairs on 23 February 2011

Main Deck (60 cards)

Sideboard (4 cards)

Creatures (4)

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Deck Description

Just a ton of good zombie cards.

Combos:
Phylactery Lich + Vault of Whispers
Zombie Master + Urborg, Tomb of Yawgmoth
Call to the Grave + Cemetery Reaper
Call to the Grave + Cemetery Reaper + Death Baron

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,878 times.

Mana Curve

Mana Symbol Occurrence

607100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zombies Galore

Looks pretty solid! I'd only make a couple changes myself.

- I've had my zombie deck since i've started playing magic and i've tried out probably every zombie you can imagine. Helldozer and Geth are awesome cards, but they're not hot for a deck like this. They're too expensive and their effects aren't really necessary for this deck.

- A great card to play in a zombie deck is Phylactery Lich. Nothing beats a 5/5 Indestructible for three swamps! All you need is an artifact. You could take out four swamps and add four Vault of Whispers to solve the artifact problem. Or depending on if the people you play with play land destruction decks, you could put in Darksteel Citadel instead.

:)

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Posted 23 February 2011 at 22:25

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i'd suggest darksteel plate for an artifact as another possibility. combining that with Nested Ghoul as well can lead to as many 2/2 zombie tokens as you want

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Posted 23 February 2011 at 23:32

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I'll definitely go for the Phylactery Lich combo, I can afford to have some artifact lands in there, but the Darksteel Plate combo might be a little bit of a stretch for a general zombie deck.

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Posted 24 February 2011 at 17:02

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Also putting Plaguebearer into sidedeck. Its effect is way too high except for certain weenie decks and Cemetery Reaper is more useful.

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Posted 24 February 2011 at 21:40

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It looks pretty good i geuse, but if it were me I'd make some changes.

firstly you will need to put in some corpse harvesters. "sac a creature search u'r library for a zombie and a swamp and put it in your hand" these let you hand pick the cards you want from your deck wich is always a good idea.

you have to sac something to play that ability so hmm... i wonder what? Festering goblin is perfect. 1/1 for {b} "whenever festering goblin is put into a grave yard target creature gets -1/-1. its good not only cause it has a leaving play ability but also because it's a zombie and it can therefor be brought back with lord of the undead.

lord of the undead isn't always a reliable source of resurection. you will need more than just 4 cards that return stuff to you grave yard to your hand if you are going to use corpse harvester. what you need is a dauthi ghoul. 1/1 zombie with shadow. attatch to it a necromantic thirst and you can return a creature to your hand every turn. and because it's a zombie it will be pimp because of lord of the undead, death baron, and the undead warchief and the cemetery reaper i know you are going to put in*

then get rid of the underworld dreams and the call to grave. if this deck is going to be graveyard based a grave pact will do the job much better than call to the grave.

and 1 last thing is a gempalm polluter. firstly it will do beast damage, but secondly, it can be returned back to your hand every turn.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=140729 zombies are beast
btw i didn't spell/grammer check this

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Posted 24 February 2011 at 20:54

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Is there a cheaper way to get zombies back from the grave? 4-5 mana per combo sounds pretty steep, I was hoping to make a fast deck that swarmed the field with zombies and kept them there with regenerate + Lord of the Undead.

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Posted 24 February 2011 at 21:36

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