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anyone that can recommend a way to improve this is welcome to give their advice.
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I have a werewolf deck built in standard (not updated for RtR or GC) that has proven to be one of my most competitive deck. I have a simpler version of it on MTGV, but it's not as complete as my actual deck. There's a couple of things I'd recommend to improve this: - Drop it down to 60 cards as quickly as you can. The more consistently you can draw crucial cards, the better you'll be - Run 4 Immerwolves, Moonmists, Full Moon Rises's and Mayor of Avubrack. Those are going to be some of the most powerful cards in your deck. - I would drop the Afflicted Deserter, Naturalize, Howlgeist, Village Ironsmiths, Prey Upon, Hanweir Watchkeep, fog, and Ariel Predation. Some good substitutes would be Ancient Grudge for artifact removal (cheap, dual colored, and flashback. Perfect for this deck), definitely Instigator Gang (High mana drop that boosts attackers insanely well), Mondronen Shaman (as a burn/counter deterrent) or maybe some better burns (Mizzium Mortars is insane late game when mana is no longer a problem). - Consider dropping Huntmaster, but that's up to debate. Some people don't like running with Immerwolf (myself included), but others argue it's too powerful to NOT have. Either one will still be effective. - Sideboard cards like Daybreak Ranger (or maybe two of them). They're great for flier control as well as the fight, but when you have enough wolves out you just barrel over the opponent. Creature removal isn't much of a problem when you're hitting with multiple 8+ tramples each turn. - Your enchantments are all really powerful, but I try to keep decks in standard, so it's up to you whether or not to keep. Same thing with your lands. If you want to tidy those up, GC has some G/R shock lands that rock. - Sideboard seems solid, maybe add Gruul charms for tricky situations though.
i took some of your suggestions and swapped it around to fit standardtell me what you think now