BURN OUT

by beyondallreason on 12 July 2012

Main Deck (62 cards)

Sideboard (15 cards)

Artifacts (5)

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Deck Description

Thank you guys again to whoever stopped by to like or comment on this deck.

This is just another burn deck I was making but wanted a little feed back as far as what to put in or take out.

Arid Mesa and Scalding Tarns are in to thin the deck out for chance of a better draw and gives Grim Lavamancer fire power.

My side board is good but I would like some feed back on it as far as if you agree or not on why I have the cards there.
Red has no Enchantment removal so that is why Ratchet Bomb is being used. It gives me some kind of removal for them.
Magus of the Moon is there to hurt players who use alot of none basic lands.
Relic of Progenitus is for them reanimate creatures or spells that just don't go away.

As always thank you for your feed back all suggestions will be considered.

Deck Tags

  • Burn

Deck at a Glance

Social Stats

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This deck has been viewed 2,441 times.

Mana Curve

Mana Symbol Occurrence

000520

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for BURN OUT

I like Teetering Peaks but not enough to put in 4 of them, the come into play tapped things seems a little slow for me. So I figured I would just try 2 for now.

I don't know how I feel about using Chandra's Phoenix or Hell's Thunder. Chandra's is a 2/2 haste for 3, return to hand when damage is dealt. But the Hell's is a 4/4 haste for 3, yeah it only comes back once but I figured 4 quick damage is better than 2. Even if they block with a flyer Hell's Thunder has a better chance of taking the creature out then Phoenix.
What do you guys think?

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Posted 12 July 2012 at 16:07

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put in a kiki-jiki, and hostility might be nice for this deck

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Posted 12 July 2012 at 16:50

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I like Kiki-Jiki personally but not for a turn 5 drop for this deck. By turn 5 I would hope to have won by then. Any more turns after 5 then the chances of me winning it against late game creatures are very slim.
If I did have a turn 5 drop I would use Demigod Of Revenge.
I appreciate the comment though and you stopping by my page.
Thank you
beyond

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Posted 04 August 2012 at 16:17

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In response to your comment on my deck; If you want fast creatures, one great way to go is Spark Elemental, Ball Lightning and Hellspark Elemental(which you have). Even though two of them are one turn creatures, the fact that they have haste and trample is wonderful. Another overlooked creature is Slith Firewalker, a RR 1/1 with haste that gets stronger every turn you do damage with it is great to have, given that in just a few turns it could be a 4/4 easy. There is a good card combo with the one turn creatures that is nasty. Pandemonium and fling allow you to do 3x the damage in one turn, and with ball lightning, that's 18 damage.

For your burn spells, a few suggestions. Lava Spike is a nice card, but it limits the damage to the player only. I wouldn't say replace it, but I like to have versatility in dealing damage, especially if there is a last minute, big nasty creature they pull out, and needs to die. Searing blaze is perfect for this because it is basically two lightning bolts in one. Of course Landfall is the trigger, but that shouldn't be a hindrance, and you deal 3 damage to the creature and player, as with Lava Spike it is simply the player. Forked Bolt and Arc Trail are versatile burn cards to use to get creatures out of the way for your haste creatures to do the maximum damage.

However, with all that being said, play the game as fits you, if people don't like your build, that's fine, play with what works for you, both budget and card availability. Cheers.

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Posted 26 July 2012 at 15:32

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I appreciate the feed back.
I will be considering some of the spells you suggested. I do agree with Lava Spike. I was maybe thinking of using Rift Bolt instead.

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Posted 26 July 2012 at 17:39

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nice deck, seems to limiting in target damage though.

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Posted 31 July 2012 at 01:07

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Yeah I can say I agree with you about it being Limited removal but what I have in is just there to clear a blocker for my creature to swing.
Grim Lavamance makes up for some removal. Its a permanent that is a constant Shock when I need it.

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Posted 04 August 2012 at 15:42

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I like it!

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Posted 31 July 2012 at 01:19

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Thank you.

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Posted 04 August 2012 at 15:39

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