DONKEY PUNCH!

by beyondallreason on 14 March 2011

Main Deck (64 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)

Instants (7)


Enchantments (3)

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Deck Description

Well now that the deck title has grabbed your attention I hope you take the time to comment a little on my deck here.
Its your basic Mill deck with no creature in it accept for the Hedron Crab.
I use combat prevention like Angelsong and Darkness to keep me alive. Path to Exile is used to get rid of bigger annoying creature and to trigger my Archive Trap once they search for their land. I have the Isochron scepter in the deck to imprint any three of the cards for added protection. Of course Day of Judgement to clear the board when there are too manny creatures out there.
I don't use duel land in the deck because I want to get the most out my Hedron Crabs while there are on the battlefield.
If you guys don't mind please leave me any and all suggestions you may feel would help benefit this deck. Please also see the side board for possible changes as well thanks for your time.
Beyond


Deck Tags

  • Mill

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,565 times.

Mana Curve

Mana Symbol Occurrence

14221100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for DONKEY PUNCH!

How about Keening Stone, little costy maybe, but effective.

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Posted 14 March 2011 at 17:56

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I know you said you don't want to use dual lands, but what about the ones that come into play untapped from Zendikar? Marsh Flats, Misty Rainforest, Verdant Catacombs, etc. They'll trigger landfall twice for your Hedron Crabs, and the basic land you search for comes into play untapped. I know they're expensive, but very, very effective. You get your land drop for the turn, and unlike terramorphic/evolving, the land you fetch comes into play untapped. Just a thought.

Instead of Angelsong, I'd run Holy Day and/or Ethereal Haze. White Fog. 1 cost. Saves your mana for countering and other fun stuff. Glimpse the Unthinnkable is great, but if you can afford to just mill for 5, Tome Scour is great (1 blue, sorcery, mill 5). Amazing turn 1 for that.

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Posted 14 March 2011 at 19:35

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I never knew about Holy Day nor Ethereal Haze. They do cost one less to play which can be a bonus. What I ment by duel land was lands like Dragonskull Summit or Drowned Catacombs. I really do need to up grade my sack land for Misty Rainforest, Verdant Catacombs, and Marsh Flats. Those cards are a little pricey for me so thats why I havn't got any and when it comes to trading nobody ever wants to give them up. I do appreciate the suggestions though thanky you.

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Posted 15 March 2011 at 08:10

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Arcane Sanctum is an option, it covers all your colors. Comes into play tapped though. An Amulet of Vigor can fix that problem though, it's a 1 cost artifact if you're really concerned about everything coming into play tapped. It fixes that problem.

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Posted 15 March 2011 at 14:50

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I'm gonna have to look into that land as well Arcane Sanctum. Sounds like it would be a good mana fix when ever I need it. thanks Arkas

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Posted 15 March 2011 at 20:45

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