Gutter Grime Standard

by bharinck on 17 January 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

The goal of this deck is to ramp as fast as possible to 5 mana so you can play Gutter Grime. With Gutter Grime in play, manage your creature's death so that you can get a lot of slime tokens which will be getting stronger with every death...

Deck Tags

  • Standard
  • Competative Play
  • Tournament
  • gutter grime

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 2,376 times.

Mana Curve

Mana Symbol Occurrence

0018036

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Gutter Grime Standard

I'd like to make this the basis for my deck. I'd need to make quite a few modifications to make it more standard tournament competative. The biggest reason for leaving certain cards out is the availability of the cards to me. I don't have them yet nor do I know people willing to trade the cards.

I'm asking you guys for suggestions to make this deck more tournament competative.

Yes, as soon as I have Overgrown Tomb cards I'll use them to replace the guild gates. ;)

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Posted 17 January 2013 at 10:28

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Another card I was thinking of putting in here is Deathrite Shaman. Would it be any good? I think it might help a bit by ramping a little, due to the 5 lands that I'm able to sacrifice. Problem is, getting the lands there when I need them. Would it be a good choice? What do you think?

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Posted 17 January 2013 at 16:22

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Yeah, Deathrite Shaman would be good. Maybe replace the Thrill Kills or Deadly Recluse's with them. The Shaman is so versatile and can work in so many different ways so it would be helpful in one way or another. Also, don't forget about getting some Woodland Cemeteries, the g/b Innistrad dual land. Other than that, not bad! Maybe you could check some of my decks out.

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Posted 17 January 2013 at 16:54

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Definitely go with the Deathrite Shaman on this one, mostly in my mind for the fact that you can capitalize on sacrificing your Elk's by using them to gain life and keep your boat floating against the many aggro decks. Also, Woodland Cemetary (as mentioned by others) would really help you out as well as Overgrown Tomb. You may also consider dropping a couple of Bone Splinters to add (if you can afford them) a couple of Liliana of the Veil's, as they would go great with the fore-mentioned Deathrite Shaman.

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Posted 18 January 2013 at 01:28

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I'll try to get my hands on a couple of more Deathrite Shamans then ( I only have 1 now). As well as those Innistrad duals. I may have 2 Liliana of the Veil somewhere. I'll put those in and how it works. Thanks for the advice.

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Posted 18 January 2013 at 10:08

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Editted the deck:

Removed:
2x Thrill-Kill Assassin
1x Bone Splinters

Added:
2x Deathrite Shaman
1x Abrupt Decay

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Posted 19 January 2013 at 11:14

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I'm now considering adding 2 or 3x Altar's Reap at the cost of the same amount of Bone Splinters. Any thoughts on that?

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Posted 19 January 2013 at 12:30

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Needs Selesnya's populate ability

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Posted 27 February 2013 at 04:29

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How about Young Wolf or Butcher Ghoul as cheap recurring creatures? Great deck so far, love the idea.

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Posted 08 March 2013 at 22:30

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Edited the deck:

Removed:
4x Deadly Recluse
1x Parallel Lives
1x Gravepurge
1x Forest
1x Swamp
3x Golgari Guildgate

Added:
4x Young Wolf
2x Grisly Salvage
1x Creeping Renaissance
1x Woodland Cemetery
3x Overgrown Tomb

I added some better dual lands and keep 1 guildgate which I intend to swap with a 4th Overgrown Tomb when I get it.
Hopefully the Grisly Salvage will speed up the deck a little more, by digging to a much needed creature or land card. As many of the leftovers can be used by Deathrite Shaman in some way, so they won't go to waste. If these don't work as intended, I can always replace them with Altar's Reap, to get some card drawing.
I added 4 Young Wolf to replace the Deadly Recluse to add more cheap recurring, as mentioned earlier (thanks for the advice, I hope I won't get killed by too much flying now though ;) ).

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Posted 13 March 2013 at 22:36

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Edited the deck further:

Removed:
3x Dawntreader Elk
1x Golgari Guildgate
4x Young Wolf
2x Grisly Salvage
2x Barter in Blood
1x Parallel Lives
1x .... (forgot what else I removed over some time)

Added:
2x Abrupt Decay
1x Deathrite Shaman
1x Overgrown Tomb
3x Killing Wave
2x Ooze Flux
4x Experiment One
1x Predator Ooze

I'd like to know what you think about the past changes that I made. Some people say that the Ooze Flux won't help me much, but I think combined with the Experiments and the Geists there could be more then enough counters to create oozes with, which in turn may evolve the Experiments again.
I still want to get my hands on 2 more Liliana of the Veil, but those are really hard to come by.

The cards I'm most curious about on how they'll work out are: Experiment One, Killing Wave and Predator Ooze.
The Predator Ooze fits perfectly in the theme in both creature type as well as it provides counters to make more oozes with.
The Experiment One do fit in the theme perfectly as well, but I'm afraid I don't have many big creatures to evolve them with, unless I can get some ooze tokens on the battlefield. For this to work I'm in need for a good sac outlet so that I can grow my Gutter Grime.
Killing Wave can be a good wipe card, but I think I should run Mutilate instead. What do you think about this?

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Posted 24 April 2013 at 08:27

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