UB Control

by Bibbolicious on 29 September 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard Format, Blue-Black Control deck built around Titans and Royal Assassin.

Comments and Critiques are encouraged!!

Deck Tags

  • Control

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,887 times.

Mana Curve

Mana Symbol Occurrence

0272100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for UB Control

Well, this looks familiar eh? :)

1
Posted 30 September 2011 at 15:47

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Yeah thanks for the ideas :). I was trying to build blue-black Zombies, with the new Innistrad stuff, when I stumbled on your deck and liked it a lot. I added Grimgrin like I suggested you should, and changed some of the control because I would rather have a doom blade over ice cage any day.

Oh, I also took out the M11 cards.

0
Posted 30 September 2011 at 20:09

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nice, though this deck may have issues concerning the new 'white weenie' rush decks that I am already struggling to beat with my faviorite infect-control deck. As such my only recomendation would be marrow shards, as it can be a true pain in the neck for all those white-weenie players.

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Posted 30 September 2011 at 16:12

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Thanks for the idea, I'll keep it in mind as a sideboard card, and test it in place of the Gitaxian Probe.

I have tested it against a 'white weenie' deck. If I make it to a Titan, I usually win. The Mental Missteps, Psychic Barriers, and black control should all be played early and often to keep the board empty for as long as possible. The Assassin and Frost Titan play as the late game control, so no need saving a doom blade for his sun titan or anything. Ideally I would control one of their creatures each turn (except turn 3, 4, or 5 when I drop an Assassin or Reaper) until a Titan hits the board.

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Posted 30 September 2011 at 20:21

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I made some modifications today, feel free to comment.

After playing it a few times, I decided that Grimgrin was too slow, and without trample he is too easily chump-blocked forcing me to trade 2/2 zombie tokens for 1/1 tokens or similar.

Also, I found that I had no good way to deal with planeswalkers, thus the addition of Disperse.

0
Posted 14 October 2011 at 00:18

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