R/B Orb

by Biddy on 25 June 2012

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)

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Deck Description

A homebrew on the Topor Orb/ Undying Deck

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,591 times.

Mana Curve

Mana Symbol Occurrence

0033120

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/B Orb

those vexing devils are nice, a couple instant damage red cards would be a nice add, maybe sub them in for the faithless looting cards. all depends on how much you prefer to cycle out your hand. I'd say you probably don't have to considering your mana curve is low and your strategy is nice and strait to the point.

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Posted 25 June 2012 at 07:14

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Seems like the Demonlord is the only real kill factor in this deck the rest of is kind of defensive you need a kill factor and a contigency plan if your creatures get zapped
http://www.mtgvault.com/ViewDeck.aspx?DeckID=347577
This is my deck if you want to check out what im compariong this too

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Posted 25 June 2012 at 07:37

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You know what works well in an undying deck (especially a Torpor Orb Undying deck)? Killing Wave :p

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Posted 25 June 2012 at 14:59

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i tried killing wave my problem is that the game never lastest that long lol for it to be nessicary i can usually controll the board with my db's and GTFO's and dismembers if i need to so its never really an issue

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Posted 26 June 2012 at 01:21

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i tried killing wave my problem is that the game never lastest that long lol for it to be nessicary i can usually controll the board with my db's and GTFO's and dismembers if i need to so its never really an issue

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Posted 26 June 2012 at 01:47

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I like running Pyreheart Wolf. It makes the Demonlords usable if you don't have orb out. Plus the ability of the wolf is pretty good.

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Posted 02 August 2012 at 07:46

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