G/R Landfall

by bieza on 30 September 2015

Main Deck (60 cards)

Sideboard (22 cards)

Instants (4)


Enchantments (2)

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Deck Description

So I really liked the landfall feature in the Pre-release, not because you play a land each turn and so creatures you play are practically a 4/4 for 3 but The ability to use evolving wilds for defense and then play a couple instants (probably just one) and bolster them even more with swell of Growth and play another land which bolsters them yet again. I feel that this is not all that bad, however I am no MTG god or anything. Just looking to show up and play competitively at my local FNM, Please any suggestions or criticism is appreciated.

How to Play

Essentially you wait for the opportunity to swing for 18 or so with your Valakut Predators after you take a seemingly favorable swing from your opponent with the lands you can play. If it goes to late game you drop bombs like Oblivion Sower which is just a nice creature that can grant landfall, or Omnath which combos with the amount of elemental's in this deck. You should be able to take board control with favorable swings and incredible bolstering around turn 3 and 4. You are definitely weak turn one, since the lowest mana cost is a two drop but you have plenty of them so establishing board control shouldn't be too hard unless they are burning creatures left and right.

Deck Tags

  • Landfall
  • Landfall

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001834

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/R Landfall

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