G/B Sanguine Ramp

by big-satch on 20 August 2010

Main Deck (60 cards)

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Deck Description

Basically ramp into a sanguine and a kicked blood tribute.

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0040012

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/B Sanguine Ramp

if you're basing your combo around those 2 cards, it'd be a better idea to have 4 of both copies, just so you can do it more often. Also, there isn't much "ramp" in your deck. try birds of paradise and lotus cobra to speed things up. also, cultivate would be better than harrow(in my opinion) and rampant growth wouldn't be too bad either. unless these are the cards you actually own, switch terramorphic with verdant catacombs.

i see absolutely no point in Viscera Seer. if you stuck him in there just for a 1 drop vampire, Guul Draz Vampire is a lot better, maybe even Guul Draz Assassin if you want more creature control. Child of Night, i also think is useless, not that useful in constructed.

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Posted 20 August 2010 at 00:36

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I agree with Turtles, for a build like this, I would run 4 ofs for both of your key combo combo pieces, in addition to explores, rampant growths, and either harrow or cultivate. You're effectively running a mana ramp into combo pieces, so you want to get your lands and vampires in as fast as you can.

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Posted 20 August 2010 at 05:26

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pureincognito1 has deleted this comment.

Posted 20 August 2010 at 09:32

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-4 feast of blood
-4 child of the night
-4 Viscera Seer

+4 Rampant growth
+4 verdant catacombs
+2 blood tribute
+2 Sanguine Bond

I guarantee that this will preform well. Give it a try. proxy the cards you don't have just to test it out with friends.

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Posted 25 August 2010 at 22:56

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pureincognito1 has deleted this comment.

Posted 25 August 2010 at 22:58

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