DIMIR DESOLATION (STRD) HELP!

by BIGsh0t on 25 February 2013

Main Deck (60 cards)

Sideboard (2 cards)

Instants (2)

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Deck Description

I am new to the game and Dimir so I could use any suggestions! I am trying to make it a bit of a hybrid mill. I want to mill and take advantage of cipher to help my creatures grow, I just don't want to have to rely on mill 100% to win the game. Want to keep it standard. Thanks!

Deck Tags

  • Dimir

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,036 times.

Mana Curve

Mana Symbol Occurrence

0422900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for DIMIR DESOLATION (STRD) HELP!

I'd take out the guildmages. Your deck seems like it needs all the mana it can get, and his effect is too minimal to be useful. I'll write you more in about thirty minutes. I'll analyze it for you, I love to help.

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Posted 26 February 2013 at 01:25

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Okay. First off, mill winning in this format will be near impossible. You really will have to play a more aggressive style. For limited, I've played Dimir two weeks in a row and won my pod the first week, and seconded to a boros deck with two reckoners the next. My favorite card to mix into Dimir is the Cloudfin Raptor from simic. It's an awesome one-drop and it basically grows like your discard power creatures, but grows quicker and more effectively. I'd run a playset, maybe three. Take out the Balustrade spy, and add two more Duskmantle Seers to finish your four costs to keep the curve balanced. Its by far the best Dimir card if you keep a relatively low curve and my favorite card in the set. Death's approach at enchantment speed is near useless. Since you have some beefy creatures I'd run some spell ruptures, or negates from M13. Mind Grind is awesome, I'd run three. As for lands, go back to M13 and grab four drowned catacombs, they are 4 bucks each now. Run 2 guildgates then 9 islands and 9 swamps. Maybe even 8 islands, 8 swamps and toss in two evolving wilds if you want to almost guarantee you get the mana you need. Grisly spectacle seems really costly, especially if you top deck it with a Duskmantle Seer in play. I'd take them out, run 3 aetherize. I'd take out the three hands of binding and make sure you obtain a playset of negates, spell ruptures and essence scatters. Just so you have cheaper more reliable removals. Other than that I think the deck looks great, just needs a few twinks here and there. All Dimir decks should be more aggressive to survive, because they can get bigger than gruul, slow down boros, and "outhink" orzhov.

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Posted 26 February 2013 at 01:41

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Thanks so much for your reply, a lot of the suggested cards I didn't even know about because I am so new to MTG so thanks! I will make some changes and then if you could, I would appreciate you looking over them before I go out and get the cards. I tried building this myself so there are definitely some kinks that need to be worked out. I have been kinda shaky on Duskmantle Seer, I guess I have never been one to run cards that have the risk of hurting me as well, but I can see how it would aid me against my friend's Gruul deck. Taking out Death's Approach was a good idea and one that I saw coming, it seemed great at first because I thought I would be milling a lot, but playing my friend's Selesynia token deck proved that they are ineffective. I like that you suggested taking out the guildmages, I tend to look at their effects and tried to pair it up with some of the mill that I had going and didn't bother looking at mana cost. thanks again for your help, it means a lot as I am just starting out in MTG. It is also nice to see a fellow Eagles, Flyers, and Phillies fan!!!

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Posted 26 February 2013 at 10:07

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My worry now is that I am not utilizing the cipher ability, which is ultimately why I put my Rouges in the deck, I liked the suggestion of Cloudfin Raptor as well and I think that they also can be a viable option for cipher. What do you think? Is it worth trying to utilize?

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Posted 26 February 2013 at 10:17

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Haha yeah. Go Philly! The Seer is great to build around for standard just keep a low mana curve. Like I said there is some good cheap stuff from M13 and the Innistrad block that can really help a deck. Dimir is highly underrated, and though I am a member of Orzhov on magics site, I love to play it. And yes, Cloudfin + Cipher is good. By turn five your cloudfin can be a 4/5. Which is great because even if it's blocked, the Cipher mechanic kicks in, and not much can beat a 5 toughness creature! Also, by then they'll have to deal with your seer leaving the raptor cipher combo open. In limited I run Cloudfin + Cipher, and its great.

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Posted 01 March 2013 at 21:36

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