ASCENSION

by bkitko10 on 03 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (4)

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Deck Description

SO MANY ANGELS!

i always used to load my decks with angels. i thought they were so cool and super powerful. then i turned ten.. it was hard for me to face the truth of how sluggish they are. obviously theyre more like game winners than the meat of a deck. now with "luminarch ascension" i can play endless amounts of my favorite creature type fast and cheap.

advice is always welcomed

Other Decks
http://mtgvault.com/ViewDeck.aspx?DeckID=142316 << a different kind of mill
http://mtgvault.com/ViewDeck.aspx?DeckID=142813 << burn (not so good)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=144774 << BW controll

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

400000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ASCENSION

Isochron Scepter with cards like Holy Day is pretty incredible against a creature deck.

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Posted 03 February 2011 at 16:34

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i thought it would be useful when i was testing the deck so i ran it a few times and it really just slowed the deck down. when u cast it you usually use up your mana then your open to damage that turn. 2 to cast and 2 to use that turn or 1,2,or 3 for a different spell is hard early on. if u have it in hand and wait to use it til u have more land, then its taking up space and ridding you of other options. by the time u have enough land to safely cast it u should easily have 4 counters on "luminarch ascension." at that point you barely even need the spells much, let alone "isochron scepter." just start spawning angels to cover yourself

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Posted 03 February 2011 at 21:04

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Ok... But what if you drop it turn 2? I mean, really... How often do you need to worried about being killed in one turn (let alone turn 2). Later, you can drop it turn 3 with 1 mana up for another spell similar, turn 4 you can drop it plus activate... Any later your whole argument is pointless. I just can't see it honestly being bad. It is straight up card advantage if you get even 2 uses out of it and it's just awesome. If they can't deal with it, you almost literally cannot lose.

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Posted 04 February 2011 at 00:00

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turn two i drop "luminarch ascension. thats kinda the point of the deck.
i tried it and didnt like it. but hey, if you think its worth it... whatever floats your boat

another point to consider tho, what if if you got scepter in ur hand with all "safe passages" "prismatic strands" "leyline of sanctity's" "luminarch ascenssion" or other "isochron scepters." theyre are plenty of of unimprintable spells that might make scepter a dead card.

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Posted 04 February 2011 at 00:23

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Oh right... So those hands where 1/3 of your deck isn't showing up... Besides, turn 2 ascension is just as good as turn 4 with scepter back up. I mean, you obviously don't have to run with it. It's just that I have very very seldom had a problem with the Scepter and don't see it being terribly likely in this deck (20 of your 40 non-land cards could be imprinted to decent or incredible effect). I mean, sure... you can do it without, but it just seems so much more potent and consistent with. I'm not going to bother arguing it anymore though. It was just a suggestion to begin with, and I'll leave it as such now.

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Posted 05 February 2011 at 11:13

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the people ive been playin with this deck have caught on and started running disenchants and naturalizes. im actually throwing the scepter back in now in hopes to eat up some of the disenchants. i admit defeat. plus the scepter really improves the deck's mid and long game

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Posted 06 February 2011 at 23:35

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