Please, No feeding the Animals

by blAAAm on 13 February 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is my version a Zoo deck, I am still acquiring some cards and have not play tested it.

Deck Tags

  • Zoo
  • Burn
  • Modern

Deck at a Glance

Social Stats

13
Likes

This deck has been viewed 2,081 times.

Mana Curve

Mana Symbol Occurrence

16002212

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Please, No feeding the Animals

-4 Scavenging Ooze
-4 Ghor-Clan Rampager
-4 Boros Charm
+2 Tarmogoyf
+2 Domri Rade
+4 Steppe Lynx
+4 Rancor

And you need a better land base
maybe this:
4x Arid Mesa
1x Forest
2x Mountain
1x Plains
4x Sacred Foundry
4x Stomping Ground
4x Temple Garden

Hopefully this helps.

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Posted 13 February 2014 at 19:44

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No use for Tarmogoyf in this deck, and ANYONE who advocates a green and red aggro deck removing Ghor-Clan should sit back and think a moment more before posting, I do agree with steppe, at least 1 domri and possibly rancor. Shocklands do a LOT as well, but pure dual lands are good to. Expensive but good.


Here are my suggestions for you, Blaaam I do not advocate "omg throw it all away this is so much better" but I think you should take a look and make up your own mind.
Eternity Vessel
Grazing Gladehart (more of a sideboard thing)
Groundswell ( if you need more combat tricks than ghor clan.)
Khalni Heart Expedition (for landfall + removing lands so you don't draw them, only if you run basic lands of course)
Lotus Cobra (turn 3 essentially becomes turn 5.)
Plated Geopede (staple landfall in zoo creatures)
Steppe Lynx ( same as Geopede)
Zektar Shrine Expedition (REALLY recommend this.)
Adventuring Gear (very strong with landfall:))
Searing Blaze (only if you go more into the landfall thing, I think you'll be fine with the removals you have though. Makes you able to lightning bolt both a player and a creature for extra aggro)

Please let me know what you think, and please remember I really do like what you allready have, these are just suggestions for your own considderation.

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Posted 13 February 2014 at 21:09

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I prefer Ooze over Gofy, its way cheaper and can helps take away graveyard as well as gain life for cheap. Im also fairly newer to Magic and need to acquire all my Zendikar lands (should be able to get a good amount of them shortly)

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Posted 13 February 2014 at 21:58

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I have to agree with PauperEDHGeneral more than Dantanius. Tarmogoyf would be amazing in this deck (although expensive) and ghor-clan is good and could be in here but is not the zoo staple/game winner you think it to be

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Posted 13 February 2014 at 23:40

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Its a Zoo deck. Goyf is amazing in zoo.

1
Posted 13 February 2014 at 23:57

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Of course he's a classic

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Posted 14 February 2014 at 03:05

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as far as landfall goes I dont plan on being able to play lands every turn since this deck can run off of 2-4 lands. So landfall will not be very good for this deck.

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Posted 14 February 2014 at 15:57

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Landfall works because if you draw a fecth land... your lynx is a 4/5 for 1 mana and that is as good as in gets into mana efficiency. Thats the way Zoo can kill in 3rd 4rd turn.

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Posted 14 February 2014 at 21:22

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why have shocks with black and blue in them. if you're going to play a shock off colors you might as well just run basics

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Posted 13 February 2014 at 20:59

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Yeah I just noticed that too. was about to edit. They should be tossed.

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Posted 13 February 2014 at 21:11

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I had the black in blue in for Tribal Flames but i ended up not putting it in but i may still. It would help pump it to 5 damage for 2 mana which is pretty solid

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Posted 13 February 2014 at 21:54

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You should ad some more crack lands, they really help you get that extra land type when you need a 2/3 Loam lion/kird ape or a 3/3 Wild nacatl.

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Posted 14 February 2014 at 05:37

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Updated Deck list with new mana base thanks to comments

Also added 4 Goblin Guide and took away 2 Ooze and 2 Loxoxdon

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Posted 13 February 2014 at 22:41

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Loxodons are good keep them in. but take out Boros Charm for Rancor

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Posted 13 February 2014 at 23:59

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Vexing Devils can be a fun card in here though, maybe u should consider it ;)

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Posted 13 February 2014 at 23:46

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Why the fetch lands? You know if you had four other lands in their place then you would draw a land you could use without paying life. It's really easy, and it slows the deck down overall. It might seem to thin the deck but that's pointless. You'd be better off using Mistveil Plains.... or....

G/W/R
Jungle Shrine

G/W
Graypelt Refuge
Razorverge Thicket
Saltcrusted Steppe
Sunpetal Grove

G/R
Copperline Gorge
Fungal Reaches
Kazandu Refuge
Rootbound Crag

R/W
Clifftop Retreat

Those are right out of the card search because I didn't feel like digging through all of my lands for options.

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Posted 14 February 2014 at 07:07

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Fetch Lands are played in zoo to activate Steppe Lynx Landfall twice in a single turn, AND they are stapples in every other Modern deck cause they thin out your deck of lands making your draws better.

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Posted 14 February 2014 at 21:25

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Then use a card that gives you some utility. A creature, gatecreeper vines. As for steppe lynx... I just hate fetch lands. A waste of life and time. You could also run the double tap lands which let you return a land to your hand. It still slows the deck but you can run a cycle.

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Posted 15 February 2014 at 00:04

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Fetchlands primary purpose is they let you get ANY land you need in zoo decks. They also trigger landfall for this deck. Just because you hate fetchlands doesn't mean people are going to stop them. Adding gatekeeper vines is terrible suggestion for an aggro deck it does help him with his goal. He also doesn't need utility lands in this deck either this isn't a midrange deck. If you think fetches are a waste of land and time then you are the only one they are staples in legacy and modern and any format they are available. Also all the lands you suggested come into play tapped which slows down the deck and they don't count for wild nactl. A zoo deck is fast and doesn't have time to wait for lands to get untapped or for you to naturally draw the right lands. Those are a waste of time for the deck. If anything I would argue this deck needs more fetchlands, and possibly tarmogoyf or grim lavamancer.

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Posted 15 February 2014 at 01:56

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more fetch lands are coming as well as grim lavamancers (2) the goyfs may come later down the road

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Posted 17 February 2014 at 17:13

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