Darksteel Domination Modular M..

by blackcherry on 06 December 2007

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Build up the modular creatures early game, then rip out tinker to get darksteel forge/Nevinyrrals Disk combination allowing you to destroy their creatures every turn. If you are about to lose, rip out tinker again and play platinum angel. platinum angel + darksteel forge = almost always win.

Deck Tags

  • Article Deck

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 2,848 times.

Mana Curve

Mana Symbol Occurrence

09000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Darksteel Domination Modular Molestation

DARKSTEEL DOMINATION 001 MAXIMUM THIS DECK ROXXORZ MY SOXXORZ DARKSTEEL COLOSSUS FTW FTW FTW FTW FTW FTW FTW FTW FORTHEWIN FTW FTW FTW FTW FTW FTW FTW FTW FTW FTW

0
Posted 07 December 2007 at 03:46

Permalink

DARKSTEEL DOMINATION 001 MAXIMUM THIS DECK ROXXORZ MY SOXXORZ DARKSTEEL COLOSSUS FTW FTW FTW FTW FTW FTW FTW FTW FORTHEWIN FTW FTW FTW FTW FTW FTW FTW FTW FTW FTW

0
Posted 07 December 2007 at 04:01

Permalink

If your main strategy is to win with tinker for a huge monster and not arcbound stuff you could probably find more efficient creatures

0
Posted 07 December 2007 at 18:06

Permalink

y ur even playing the random modular creatures is beyond me just go blue white artifact control with wraths faith fetters oblivion rings add some random counters u like etc etc and go blue white control to protect ur colossus add some blue white signets and ur good to go add another tinker either way just an idea deck would also work good with gifts ungiven

0
Posted 08 December 2007 at 11:40

Permalink

Well im guessing the reason they put in all the arcbound creatures is for their modular ability. Arcbound Overseer will increase the power of all the creatures with modular with its effect. And also modular (once the creature with modular is destroyed, all of its +1/+1 counters go to another artifact creature) is a good ability. But honestly, you could take out some of the arcbounds. Put a couple arcbound ravagers in and more arcbound overseers. Also, put ornithopters in this deck. Using Arcbound Ravagers effect, you can sack creatures with moduar to it. This not only gives ravager a +1/+1 counter, but creatures with modular give their counters to another artifact too. Using an ornithopter with ravager is deadly. You can sack ravager to itself to give your counters to your ornithopter. I once beat someone with a 40/42 flying ornithopter once. These cards are great for this deck. Also, great artifact decks usually would run a mycosynth golem. Mycosynth Golem has affinity but it also gives all artifact spells you play affinity. Using Tinker third turn and getting a Colossus or Mycosynth Golem out is key for this deck. Check out my artifact deck I created and comment on it.

0
Posted 12 July 2009 at 21:46

Permalink

Graft is much more reliable, sure they don't have the bonus of instant send but they are cheaper and continuous

0
Posted 30 November 2009 at 20:51

Permalink

My graft deck, which I am still working on could molest, own, and dominate your "Darksteel Domination Modular Molestation" deck.

0
Posted 30 November 2009 at 20:54

Permalink

no ravagers??

0
Posted 31 December 2009 at 16:15

Permalink