steely dan

by blaze on 08 June 2011

Main Deck (60 cards)

Sorceries (4)


Instants (4)


Planeswalkers (2)


Artifacts (3)


Enchantments (4)


Land (20)

Sideboard (15 cards)

Creatures (8)

Instants (7)

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Deck Description

ok ive been gone for a while sorry guys. but ive matured in building skills since ive last posted on here. i took a version of a deck i liked that i seen at tourny fri night. took a lot of cards out and put my own little mental twist to it. let me know what u guys think....

This is standard since that is all i play..

this deck is extremly fast. the only decks ive had real problems with has been red and black vamps
but after boarding it became a lot easier

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 2,232 times.

Mana Curve

Mana Symbol Occurrence

167400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for steely dan

wow this mana curve is all jacked up first of all there is nothing in here that cost 5 at the most 4 and half of them u just pay a little life and ur back to 3. the generator on here is dumb in the head.

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Posted 08 June 2011 at 13:23

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Nice deck dude looks good..... even know your cheating.... stupid planeswalkers haha
check out my land deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=194628

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Posted 08 June 2011 at 13:58

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not bad man i just hate legacy decks though its harder to build on the fly and thats what i seem to be doin latley. i might leave standard alone and start drafting or doing sealed sounds funner
im tired of faceing splinter and caw and when i beat em with this junk i get called a cheater but hah laughs are on them. there poor brains cant handle to build by there self they have to net deck to win. poor bastards

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Posted 08 June 2011 at 15:19

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Deck's pretty sweet man. All I can think of is adding in some little tricks.

Steel Overseer + Inkmoth Nexus is a sweet little alternate win condition, and gets them really worried, plus with your gambit's proliferate the poison win becomes even easier. And Tempered steel is just mean with inkmoth.

I'd also consider running contaigine clasp, gives you a second removal option to go with dispatch, more artifacts is always a plus, and the constant proliferate will make your creatures huge with Overseer's +1/+1's and then the poision plan gets more support.

But all are my own opinions and none are really needed as the deck is very good already. Nice Job! Feel free to look at one of my decks if you want.

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Posted 08 June 2011 at 19:20

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