Lotus Batterskull

by Bl@ckfir£_Phoen¿x on 07 December 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Okay, so... After some conciderable amount of losses with the earlier 'Lotus Paragon' my friend decided to change his Paragon of the Amesha deck into this. A semi control-deck with Batterskull as beater and Meekstone along side of Winter Orb and the mana producing creatures he's got a whole new deck, untested btw, but we'll try that out later =)
Hope you enjoy

[Edit] Switched 4 x Vesuva for 4 x Llanowar Elves

How to Play

Combo's
Winter Orb + Force Spike
Winter Orb + Stroke of Genius = Make your opponent discard like mad, or draw yourself
Meekstone + any creature with P 2 or lower - or use Batterskulls Vigilance
Landfall Mana for the X spell from Verdant Catacombs and Crop Rotation

Batterskull turn 2:
Opening Hand:
Forest, Sol Ring, Lotus Cobra, Verdant Catacombs, Crop Rotation, Batterskull + whatever.
Turn One: Play Forest, Solring, Winter Orb (the last is optional but increases chances not to be killed as much)
Turn Two: Tap Forest and Sol Ring, play Lotus Cobra, play Verdant Catacombs (2 mana floating, 1 from Sol Ring, 1 from Cobra) Crack Verdant, get another Forest (3 Mana Landfall), tap Forest to play Crop Rotation, and get any other land but Vesuva (5 Mana) and play Batterskull.

Deck Tags

  • Casual
  • Lock-Down
  • Mana Ramp
  • Batterskull
  • Control

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 3,158 times.

Mana Curve

Mana Symbol Occurrence

080016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Lotus Batterskull

I don't really play 5 colors so I don't have any good suggestions, sorry. :(

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Posted 09 December 2012 at 01:25

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Thats alright, mon - thank you for the comment. I also don't know what he should change :-P

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Posted 09 December 2012 at 01:55

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Looking at this, I'm thinking... Green Sun's Zenith for the Dryad t1. I'll need to call K and ask him how he feels about that change, but what to replace...?

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Posted 09 December 2012 at 02:41

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Sorry bro, I really don't know

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Posted 10 December 2012 at 01:19

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The only option is to leave the deck be, as it is, or increase the cards in SB haha xD

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Posted 10 December 2012 at 15:50

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The overall strategy is pretty inefficient, especially considering the result of that whole chain is just a big flyer with lifelink and firststrike. If it takes a paragraph to explain what you are doing, you should probably be winning the game.

If you want to keep the focus on using the Paragon of Amesha and Meekstone interaction I would suggest a lot of changes to make the setup more efficient.

To start with perhaps you could use Crystal Quarry for your rainbow mana. That way you can focus on just ramping instead of color fixing.

I would give a lot more suggestions but I'd basically be replacing half the cards in the deck. I dont really know how casual your playgroup is.

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Posted 09 December 2012 at 07:19

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I just threw this idea together real fast, though I still feel iffy about a strategy that gets shut down by Doomblade. Tried adding in Lightning Greaves with Stoneforge Mystic and Batterskull as a backup win condition.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=412531

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Posted 09 December 2012 at 07:48

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Awesome deck you've made Tal - I'll have to call my friend and tell him all the suggestions. Batterskull is nuts! And Sylvan Scrying :-o
You did a good job making your 'rainbow' deck.
As to how casual we play, the only thing we don't use is "protection from ..." and "Door to Nothingness"
Other than that, its our funds that hold us back

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Posted 09 December 2012 at 12:20

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Anybody liking this?
Suggestion on how to protect from DTC spells ?

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Posted 09 December 2012 at 20:16

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i like the deck i would add oracle of mul daya

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Posted 09 December 2012 at 21:50

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A great suggestion ! 2/2 for a land grant? Hell yeah !
I'll pass the news to my friend. Thank you Gregorion :D

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Posted 10 December 2012 at 15:43

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Hmm, i like this. Pretty neat stuff. Lots of self aimed land destruction, have you considered terravore? They get pretty colossal, especially if your playing a Loam dredge deck, because your opponent has constant land in their graveyard. And it has trample :]

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Posted 10 December 2012 at 23:14

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Hi Kenny ! Thanks for all the comments - Terravore seems to fit more into a land destruction deck, and I don't have landkill for enemies, only target is myself. The land I've "destroyed" isn't going to be in th GY for very long as soon as I get Mul Daya Channelers out :)
Terravore is absolutely broken in a Dredge deck :-O

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Posted 11 December 2012 at 18:01

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For the sideboard, id maybe run some good ol universal control. Trinisphere, vedalken shackles, chalice of the void. Void prevents combo, like warrens/tendrils decks, shackles are just fun, and chalice is just universally good against all kinds of stuff. Counterbalance COULD be an addition, simply because you have tops in here and you can pop the top when an opponent is casting, and hopefully put stuff on top with the same CMC to lock them out of spells. Most legacy decks are CMC 3ish and under, as is this deck. I think a counterbalance in here would be frusturating, and then even on your opponents turn you constantly get to do cool suff, and your deck is moving all the time. :]

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Posted 10 December 2012 at 23:17

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Trinisphere and Chalice will also counter my combo's and Vedalken Shackles works only if I have Islands... which I do not.
Counter Balance, however, seems downright broken with the Top. I'll talk to my friend and see if he'll want to change.
Thanks a bunch, Kenny ! :D

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Posted 11 December 2012 at 18:10

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Oh, and you may very well like to add Sylvan library, just to have constant card draw. This deck is neat, and i think with a little work, it can become very nice. Noble hierarch could be a good addition because of the mana variety and beatdown supplied by exalted (especially if you swing with a massive trample terravore.)

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Posted 10 December 2012 at 23:19

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Counterbalance and top were made for each other. I see your point about shackles, kinda overlooked that, as well as chalice. And trinisphere may slow you down a bit, but it hurts your opponents too and if you have a counterbalance, then chances are you will have the advantage over them. Keep up the good work, feel free to check out some of my decklists! Id love to pit my merfolk or tim the goblin decks against this.

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Posted 11 December 2012 at 22:28

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I see what you did here...

First thought, again you have a near perfect mana curve, but between Sol Ring, Birds of Paradise, and Lotus Cobra, is it really necessary? I understand you put lands in to lockdown, but you should be producing plenty of mana besides.

Great use of Force Spike. Am I correct in assuming that this deck wins by bouncing Batterskull between Birds and Cobra? If so, I think it could benefit from more creatures. You can take out 4 lands (since you really don't use them that much) and add 4 Llanowar Elves. Heck, you could take out 4 more and add 4 Fyndhorn Elves!

This deck reminds me a little of my Overwhelming Stampede deck, the idea was winning primarily through use of 1 CMC craetures. It does so with great success.

BTW, Sol Ring is either Restricted or Banned in every non singleton format (if I'm not mistaken). The reason being is you could start out with 2/3/4 of them in hand and play them all on turn 1, ending up with 5/7/9 mana per turn on turn two (+1 if you had a second land). There are plenty of other artifacts that mana accell that you could use, but for this deck, just to troll your opponents, I would highly recommend... Sword of Feast and Famine.

It fits the theme with both powering up your creatures, it's easier to bounce around than Batterskull (lower equip cost), AND it untaps all your lands in an alternate way. Causing your opponent to discard, getting +2/+2, and protection from green and blue are unfortunate side effects, but you'll just have to live with em'.

Seems I neglected the vigilance from Batterskull, nice! Even so, feast and Famine is easy to re-equip to another creature so you have a beefed up defender if need be. Or just put it on the same thing as Batterskull and laugh meniachally.

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Posted 07 January 2013 at 02:01

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Oh, and BTW, causing an opponent to discard with Swords while they can only untap one land per turn while you untap all of yours will often cause your opponent to surrender. Sword of Vengeance also grants vigilance/trample/first strike/haste/+2/+0 if you wanted some more "bang" in the deck.

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Posted 07 January 2013 at 02:47

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Thanks for your comment =O haha
This deck, which belongs to my friend, is strictly FFA/Casual, thats why there are 4 of Sol Ring, but you knew that, hehe. There's one problem though... In our group none of us plays protection from..., although it would win many games no doubt =) If I owned this deck I'd actually drop 4 land to add 4 Llanowar ! Spoooky I think this would really benefit from 4 x creatures, also for Thran Quarry. I'll bring the message further, thanks Holmes =)
And yes, you are correct, mostly it tries to equip the bird and/or the snake for pwn
Sword of Vengeance is utterly insane ! I'll have K look into it =D

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Posted 07 January 2013 at 23:37

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