Samut Brawl

by Blizard472 on 25 April 2018

Command Zone (1 card)

Creatures (1)

Main Deck (59 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Tags

  • Samut
  • brawl
  • Naya
  • Majestic Myriarch
  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 1,150 times.

Mana Curve

Mana Symbol Occurrence

19002116

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Samut Brawl

You need some more land, my dude

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Posted 25 April 2018 at 12:50

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20 lands in a 60 card deck is normal. Also the majority of my deck is 1-3 cost that a pretty low mana curve. Also Pathto Mettle will transform into a land pretty easily.

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Posted 25 April 2018 at 23:13

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1/3 lands in edh is passable with the cheap mana rocks and ramp but with the standard card pool I think you are going to miss your 3rd land drop a lot more than you like with only 20, and most of your 2 drops are removal and not advancing your board. I don't mean any offense, just offering advice

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Posted 26 April 2018 at 12:54

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I believe 20 lands is very average but for much more aggressive decks and almost entirely made up of dorks and rocks. A mid-range like this should be seeing 24 land at least, especially if you want to get Samut out by turn 4 or 5

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Posted 26 April 2018 at 13:15

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Thanks for the advice but i have play tested on tapped out like 10 times and never once had a mana problem. Also personally i dont enjoying keeping a hand that doesnt start with three lands so i might miss a turn 4 land drop but almost never a turn 3.

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Posted 26 April 2018 at 20:34

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That is fair, and I suppose missing a land drop isn't too bad since you got enough low drops to keep your board stable.

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Posted 27 April 2018 at 15:54

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