The Mirrans will never fall!

by bloodkrimson on 03 May 2011

Main Deck (60 cards)

Sideboard (11 cards)

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Deck Description

Based aroung Puresteel paladin get your equipment out and swing swing swing. always nice when you can
T1 - Duelist
T2 - Stoneforge (grab what you need)
T3 - drop one or two equipments ( Trusty and one more if you have it )
T4 - Drop one more equipment and a puresteel and equip all on duelist and win game

also, Due Respect is amazing, thinking about adding silence
Any suggestions i would love
thank you

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,787 times.

Mana Curve

Mana Symbol Occurrence

320000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Mirrans will never fall!

Due Respect is an awful card, plus it goes against the flavor of your deck. I would recommend more Dispatch/Dispense Justice. Also, if you plan on using Dispatch, consider running a few more artifact creatures to power up the metalcraft. In this case Origin Spellbomb could work well, since it counts as an artifact early and later you can draw a card off of it while turning it into a guy you can equip. I would drop some of your weaker nonartifact creatures (Sunspear, Outfitter) in favor of those.

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Posted 03 May 2011 at 21:29

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i'd run inkmoth it'll get you a flyer and also help with metalcraft and you only need to hit for 10 also instead of 20 for the win. also i'd run 2 sword of f&f and 2 batterskulls and drop the bonehoards just my thoughts neat deck! its alot like i would build.

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Posted 04 May 2011 at 20:15

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Ktrojan has deleted this comment.

Posted 04 May 2011 at 20:21

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"Due Respect is an awful card, plus it goes against the flavor of your deck" How??? its draw card and stalls out my oppenent and if they play a creature it comes into play tapped and then i get a free swing...oh...and how many white draw card spells are printed in stnadard right now...

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Posted 04 May 2011 at 20:38

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Hey Dude,

For what your deck wants to do, I reckon take out the argentum armours (too slow) and the day of judgements as you dont want to kill all your own guys...put in some journey to nowheres perhaps and I reckon you want to squeeze in some fliers! With protection in all colours now with swords, you could almost just play 4 stoneforge and 1 of each 3 swords and get pro what colours you are playing...I dunno, just take out the high end stuff and the board sweeper when you have soo many creatures...Thats what I think. And sylvok lifestaff is surprisingly good!

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Posted 05 May 2011 at 14:32

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I agree with you about the Armors. He could, however, run them if he ran Quest for the Holy Relic. Once Argentum Armor is in, it's devastating.

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Posted 09 May 2011 at 18:17

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I don't understand the arid mesas and marsh flats.... can't they just be plains, you have no landfall do you? And while the kor outfitters fit your scheme well, serra ascendants or white knights would pack way more punch. You said yourself the puresteel was the base, with him the outfitters are redundant.

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Posted 07 May 2011 at 17:18

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Deck thinning always helps, this way he's increasing his chances of drawing meaningful cards once he actually has enough land to use.

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Posted 09 May 2011 at 18:21

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I really like what you put together. I would add batwing, but I don't know what you would take out. Love the card though.

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Posted 08 May 2011 at 03:01

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Ok, so I took out the Armor and the outfitters, gotta keep the fetchlands thank you fenway for explaining it :) added 2 more swords and etched champ...seems good with this deck if and when I have metalcraft. Added jouneys in as well over days. thank you for the feedback what do y'all think about it now

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Posted 10 May 2011 at 15:01

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also added 4 squad hawks instead of the sunspear shakaris.

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Posted 10 May 2011 at 15:04

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