Ultimate Spawnsire Deck

by blueschism114 on 10 August 2010

Main Deck (60 cards)

Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck was designed to bring out and activate spawnsire's abilities. the sideboard contains a possible list of cards for spawnsire's 20 mana ability

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

070035

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ultimate Spawnsire Deck

I love the idea but I think there is some are some cards that aren't needed. I think you should play more lands and ditch the training grounds, awakening zones and archdruids. In their place throw in more lands ( like I mentioned ), four oracle of mul daya, four noble hierarchs, and maybe some lianwar elves. I am also not sure about the fauna shaman, I think if you put in more lands and an oracle, your oracle will get you to your spawnsire much faster. Maybe you could cut blue completley for these aditions as well, and maybe a primeval could add to the madness. Besides that, love the deck.

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Posted 10 August 2010 at 19:55

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blue is thrown in a bit just for the training grounds because with atleast two of them spawnsire's 4 mana ability is knocked down to 1 so if you pay 1 mana it fuels its self all the way up to 20 to activate the big one

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Posted 10 August 2010 at 22:38

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