Fiery Percussion

by BluntedWumpus on 23 July 2015

Main Deck (69 cards)

Sideboard (0 cards)

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Deck Description

Broad spectrum red damage, plus cards that reduce the effects to you and your creatures.
Since damage is not targeted, opponent's creatures with shroud/hexproof are still vulnerable.

How to Play

-Sphere of Law is the key card. It allows you to use your broad spectrum damage cards with minimal or no effect to you (depending on how many you have out).
-Repercussion is the icing on the cake. Your opponent will feel every damage his/her creatures feel, and with the Sphere, his/her life total will drop faster than yours.
-A single Sphere of Law makes you immune to the effects of Pyrohemia, Manabarbs and Spiteful Visions, all of which deal 1 damage at a time. You will also be immune to the effects of Repercussion on your creatures in conjunction with these cards.
-Your pro-red creatures will be unaffected by the broad spectrum damage. Others have enough toughness to survive 2 damage (Spitemare, Magma Phoenix, Pit Dragon) or 3 damage (Wall of Hope), while giving you something in return. For larger amounts of damage, use Crimson Acolyte to give them pro-red just before lethal damage resolves.
-Powerstone Minefield is a great deterrent to combat. All your creatures can survive the damage it deals (although they might be killed by combat damage).
-Distorting Lens can turn potential damage sources red to protect you and your creatures.
-My favorite combo: Pyrohemia + Sphere of Law + Wall of Hope + Repercussion. For 1 red mana, you gain 1 life, all your opponent's creatures take 1 damage, and your opponent takes (1+number of creatures) damage. Repeat up to 3 times per turn (yours AND theirs) so as not to kill the Wall.

Deck Tags

  • Damage
  • Direct Damage
  • Protection
  • repercussion

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2506460

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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