I don't even

by BobFlannders on 19 June 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 523 times.

Mana Curve

Mana Symbol Occurrence

2500610

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for I don't even

Looking @ your mana curve (i'm counting sol ring as a land)
https://stattrek.com/online-calculator/hypergeometric.aspx

Playing a land, Turn #1 94%
Playing a land, Turn #2 79%
Playing a land, Turn #3 60%
Playing a land, Turn #4 41%
Playing a land, Turn #5 25%

You don't have enough land. (EDIT: Raising you land count to 40, would improve Turn 4 to 63%)

General advice to compensate for low land counts is card draw and mana acceleration effects. Unfortunately, this is a Boros deck. A lack of options in those categories is regarded as one of the "guilds" biggest weaknesses. You have a significant shortage of both effects in this deck.

Another common bit of advice I hear for EDH is to have at 8 cards in your deck that provide a certain effects. You are going to have a difficult time competing with the other players for mana ramp and card advantage. Instead of trying to overcome your "guild"" weakness, how about removing those elements entirely and doubling down on on its strengths.

Red + White absolutely excells at mass artifact removal and (creature) board wipes. This deck only contain a handful of them right now, there are sooooooo many good options out there. Heck, playing white gives you access to "indestructible", make those board wipes one sided.
(Edit: non-green tends to use artifacts for mana acceleration. Combining this with creature removal, you can also eliminate much of the non-blue card advantage stuff your opponents use).

If you cant keep up with card draw, compensate by getting really really good at card "removal"

Re: Your commander
If you can get double strike on her (both colors have lots of options), she can kill your opponent in one attack.

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Posted 29 January 2020 at 23:04

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"Gift of Immortality" would be a very good fit for this deck. Enchant one of your creatures (ideally one those that either doubles or redirects damage). Play a board wipe and then your creature returns right back to the battlefield.

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Posted 29 January 2020 at 23:21

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"voltron" combo suggestions (to combo with you commander) for winning via commander damage:
Embercleave
Uncaged Fury
Onward // Victory
Ghostblade Eidolon
Chandra's Ignition (would count as commander damage....)

Weaker choices:
Gravitic Punch
Insult // Injury
Soul's Fire

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Posted 29 January 2020 at 23:54

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