Classic Reanimation

by Bohemian on 13 November 2011

Main Deck (60 cards)

Instants (8)


Enchantments (4)


Land (20)

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Deck Description

In honor of some rereleased cards, I constructed a quick and brutal reanimation deck. Enjoy!

Deck Tags

  • Graveyard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0064200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Classic Reanimation

I don't think dark ritual is required here as you do not have any cards with high CMC to fully utilize the effect. Other than that, I'll strongly recommend more strong creatures instead of cheap low cost creatures. The whole point of reanimation or graveborn is playing strong creatures with high CMC from the graveyard that would normally be hard to cast from the hand.

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Posted 15 November 2011 at 06:17

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well Dark Ritual allows you a reanimation on turn 1, but besides that it allows you 3 Demigod's on turn 2 which is - i think - his intention here by playing a buried alive asap

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Posted 15 November 2011 at 20:24

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Reya is correct. Dark Ritual helps ensure that it will be a turn 3 win at latest. The weak creatures do serve a purpose.

Tyhpoid Rat is a touch out of place, but I figured it would be good to have a nasty deturent for chump blocking in the unlikely scenario that the combo doesn't execute right away. The Bloodghasts are cheap and relentless to keep the opponent off balance, and are a great candidate for sacrificing with Diabolic Intent.

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Posted 17 November 2011 at 06:56

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