Golems can fly

by bolshevy on 30 April 2011

Main Deck (63 cards)

Artifacts (8)


Enchantments (8)


Land (24)

Sideboard (0 cards)

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Deck Description

The point of this deck is to win by sending boosted golems over the air to attack and hopfully use surge node on titan forge to create a nine nine titan and then have it be boosted with flying so you can send it over there defences

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,184 times.

Mana Curve

Mana Symbol Occurrence

179000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Golems can fly

Well since this is mostly the new phyrexia stuff why don't you try dispatch and counter spells instead of ice cage and pacifism. Also one torpor orb on turn two would end this deck. One reason why they splashed golems in green for artifact spot removal. Just saying.

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Posted 30 April 2011 at 03:25

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Thnx for the advice I did not know about torpor orb so I added some disenchants so now my deck will be able to handle it on turn two if it is played

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Posted 30 April 2011 at 17:18

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I would scrap pacifism, and put in Journey to Nowhere better to have no monster on the field. same cost as pacifism plus you don't have to worry about active abilities the creature might have.

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Posted 01 May 2011 at 01:34

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Maybe add Divine Offering instead disenchant?

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Posted 02 May 2011 at 20:11

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