G Ramp

by Bonyo on 28 November 2009

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (7)

Instants (4)

Fog4xFog

Artifacts (4)

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Deck Description

A very simple deck, but very effective.

Deck Tags

  • Mana Ramp

Deck at a Glance

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This deck has been viewed 722 times.

Mana Curve

Mana Symbol Occurrence

000055

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G Ramp

If your gonna focus on Ramp, where is Lotus Cobra and the Fetchlands? You need more lands in here, even if you keep it mono green, with Fetchlands to make Expedition BETTER aswell as Cobra to work better with it. Okay, Turn 2! You have a Lotus Cobra in play. You play A fetchland and get a Forest Netting 2 Mana. You use that mana, not to mention what you still have from the lands no being tapped, to play the Expedition. Next Turn, you pop a fetchland and then the Expedition cause of both lands. You get 4 Mana off Cobra right there without using your lands. +1 Though and dont focus on Overrun. You can play 1-2 of it.

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Posted 28 November 2009 at 23:13

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I don't theorycraft... I use what will ALWAYS work. Plus, I use the theory of card advantage and tempo in that I am thining my deck of lands.

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Posted 28 November 2009 at 23:21

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