Bonzai820

8 Decks, 55 Comments, 3 Reputation

Some good white cards that you might find useful.
Exile, Hand of Justice, Wrath of God, Academy Rector, Aura of Silence, Ghostly Prison, Windborn Muse, Breath of Life, Myraculous Recovery, Austere Command, (Any Planeswalker), Armageddon, etc.
These are just a few of the white cards I use in my vairous EDH decks.

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Posted 08 December 2010 at 09:46 as a comment on rebel

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Honor of the Pure is a better choice than Crusade especially if you are facing another white deck.

Is this extended? If not, see if you like Mobilization and unified strike, 2 of my favorite soldier spells. Also, if you're running a soldier theme Daru Stinger and field marshal are pretty decent.

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Posted 01 December 2010 at 17:38 as a comment on For Elspeth!

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Furthermore, how do I get myself one of those Strands of Life? That is an awesome card!

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Posted 30 November 2010 at 17:50 in reply to #102915 on Necromancy Deck

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Have you considered adding token producers of some sort? Your creatures have huge casting costs so I assume you don't plan to actually cast them. If so, you may want to try adding cards to mill yourself or smaller creatures to buy some time until your mana gets right. If you add token gen. try using [card]Victimize[/card], which is my favorite necro card. Also, [card]buried alive[/card] is outstanding when victimizing a token, lol.

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Posted 30 November 2010 at 17:48 as a comment on Necromancy Deck

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Have you considered Platinum Angel to increase the effectiveness of Death's Shadow?
-The Whispersilk Cloak would also be able to give the Angel shroud.

Inquisition of Kozilek would be a good addition also.
-Allows you to choose the discarded card.

Desecrated Earth will allow you to destroy a land as well as cause your apponent to discard a card.
-The cost is a little steep though, (4)B

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Posted 11 November 2010 at 05:40 as a comment on MBC Discard

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I think you are missing the point behind Arid Mesa and Marsh Flats. They are mainly used for increasing the probability of getting the basic land that you need or for optimizing Landfall abilities. They should be replaced with better nonbasic lands or even just Plains, unless their only their to help thin out your deck (and even then I don't think they're much help).

If you want to add flying to the mix, then try adding Armored Ascension, it's a decent enchantment.

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Posted 29 October 2010 at 15:46 as a comment on Knights in Shining Armor

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I like Gelatinous genesis for the sideboard and to help against flyers I sideboard Bladed Pinion

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Posted 07 October 2010 at 15:43 as a comment on Green Ramp (Titan turn 3)

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no to the main decking naturalize.

The Eldrazi/Valakut are just variations used to make the Mana Ramp better, if any part of the deck is netdecking it's the Ramp, which has been used since Llanowar elves and BoP first came out.

Also, have you considered Khalni Hydra, or Protean Hydra since your plan is to mana ramp?

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Posted 07 October 2010 at 15:41 as a comment on Green Ramp (Titan turn 3)

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I assume this is meant to be strictly Scars, but if not you are missing some good standard artifact creatures; such as Ornithopter (0 drop) and Steel Overseer (2 drop).

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Posted 29 September 2010 at 16:47 as a comment on Tempered Robots

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Glacial Fortress is a good land, it only comes into play tapped if you don't already have a plains or island in play. this is a very good idea for the land make-up.

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Posted 27 August 2010 at 11:58 in reply to #83303 on U/W Knights V2

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Leyline of Anticipation is awesome for pissing your opponents off.

Also, think about a playset of exemplar.

I like Sun Titan when I play my knight deck b/c 46/60 cards in my deck are able to be returned from the graveyard. You have 42 cards that are returnable when Sun titan enters play and attacks (with vigilance might I add). These are just some considerations from a casual player such as yourself.

Finally, your mana curve is awesome, but your mana distribution is way off. White mana occurs 70% of the time, therefore your white mana production should be close to the same ratio. I would play 15 plains (22*0.7=15.4), or their equivalents, and 7 Islands (22*0.3=6.6).

One more thing...crystal ball if you want to scry.

I hope some of this was helpful.

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Posted 26 August 2010 at 12:20 as a comment on U/W Knights V2

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The only good Sun Titan would do is bring back your sac lands to search for more basics. I would suggest nixing one of each jace and 2 colonnades (though I know it's hard to do) and put in 3 Leyline of anticipation. I'd also play a couple Archive Trap to take advantage of your opponents desire to get the free land from Path. (the upside to the Trap is that the first one will be free. also, eliminating 13 possible treats is big in a tournament.)

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Posted 26 August 2010 at 12:06 as a comment on U/W Control

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http://mtgvault.com/ViewDeck.aspx?DeckID=81987

This deck works very well for me...it utilizes Sun Titan to bring everything back after i've used DoJ on the field. There are only 6 cards that have a CMC greater than 3.

Give it a look over and see if anything sparks any interest. It currently has some Paths, Journeys, and O-rings to get rid of cards that irritate me.

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Posted 26 August 2010 at 11:53 as a comment on White Knights

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I like the way your deck looks and based on the low creature count I'd say that the Wall of Omens is much more efficient than Frost because you may need the card advantage in order to begin your offensive. Mind Spring is perfect for that reason. I agree that 9 planeswalkers is a bit much, but if it work...it works! In any case, congrats on a seemingly solid deck.

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Posted 05 August 2010 at 17:04 as a comment on U/W Control

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add blood tribute and a few vamps to combo with sanguine bond

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Posted 06 July 2010 at 20:05 as a comment on Filigree Bond

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Very impressive...may I make a suggestion? Have you considered adding a bit of a milling edge to the deck?

Your idea for using Kaldra got me thinking...if you add the card Altar of Dementia you can summon Kaldra for 1 mana and sacrifice it to the Altar to cause your opponent to mill 9 cards from their library, then you can resummon it for 1 mana and the process repeats until you run out of mana or when an opponent intervenes

Give it a thought.

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Posted 23 March 2010 at 22:36 as a comment on Kaldra Kills

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Obviously it's not necessary, but with the accelerated mana you could play rite of replication and do the same thing that dragonstorm does without having to "storm." They cost the same (after rite has been kicked) and rite gives you 5 copies to use. It'll be a bit of overkill, but it'll work.

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Posted 17 March 2010 at 07:52 as a comment on ancient future

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i like the snow aspect, but i'm not sure the difference from normal creatures (except for the wide range of mana choices, that is). I also shy away from cumulative upkeeps, but that's because I can never figure out how to use them to my advantage. All-things-considered, it looks like a good deck.

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Posted 16 March 2010 at 20:37 as a comment on Snowy Artifacts from Beyond the Grave

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Abyssal Persecutor is only handy when you can give it to your opponent. I see why your playing it, but can't see the true value of the card. If you are playing in tournaments I can't give you any good advise. On the other hand, if you are playing casual with friends add Puffer Extract. It will boost the size of the AP and after you deal lethal damage to your opponent (who can't lose the game!) it will destroy AP and your opponent will lose at the beginning of the next turn.

Good luck

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Posted 15 March 2010 at 18:06 as a comment on Dark demons

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If you want to increase your milling with the Altar you can add Puffer Extract to strengthen your sacrificial creatures.

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Posted 14 March 2010 at 22:34 as a comment on Infinite Dementia

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