bozo_x

2 Decks, 14 Comments, 0 Reputation

think about it really hard. a creature that has protection from colored spells can only be killed by univeral effects and wrath of god is the fastest way to kill all creatures in standard right now. with this much land disruption and creature disruption mainboard and sideboard its unlikely you will get killed on turn 5 or 6.. very very unlikely in a standard environment even against red deck wins. a 15/15 with anihalator 6 will destory your opponent to the point where they cant recover turn 6 or 7 99% of the time.

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Posted 30 March 2010 at 21:59 as a comment on Polymorph Control

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once emrakyl the aeons torn comes out this deck will be complete and polymorph will be one of the top c ompetitive decks. this version in particular will be better because when you cast those spreading seas you lock the shit out of thier white mana so they dont wrath you.

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Posted 30 March 2010 at 21:55 as a comment on Polymorph Control

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well my friend has 6 i think he will loan me three if i cant get them i gots pleanty of trade for them thou. in theory the deck will be amazing against jund and boss naya because of all the land disruption and when jund has nothing to counter spells with its gonna be in big trouble.

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Posted 30 March 2010 at 20:48 as a comment on Polymorph Control

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polymorph: is a card you only want to include if your going to hit a worthy polymorph target out of your deck such as a progenitus or a ion.
overgrowth: that is a horrible acceleration card to have in your deck. lotus cobra and fetchlands work the best if your trying to make hoares of mana.
lurking predators: take the card out because its way to slow and way to inconsistent. you have nothing to support this card. good supporters would be things like jace 2.0, ponder, halimar depths, ect...
inkwell laviathan, terastadon: terastadon is good but not 4 copies and really not 4 copies when your trying to run inkwell and avenger of zendikar your making your deck cost way to much.
lanowar elves: dont use this unless your building an elf deck use birds or noble hierarch so you can get any mana color or a +1/+1 when you swing with a big guy.

aside from those big problems that stuck out your deck needs some disruption early game. if it has no disruption its going to die to aggro decks and die even worse to removal decks who will never in a million years let you untap with an elvish piper. also any deck with omnath in it should be built around kicking the hell out of wolfbriar elemental and have more garruk. omnath becomes a target when he gets bigger so if need be you should empty his mana into a wolfbriar rather than wait an extra turn for a terastadon and lose your omnath to some removal spell they topdeck. lastly you should make a sideboard because its what seperates good magic players from casual magic players.

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Posted 30 March 2010 at 20:45 as a comment on Big Green (Please comment)

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found out that your opponent cant skip their turn to mill you out because you can just skip yours in response and since your the active player you get priority over them and the same thing happens. they get milled.

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Posted 30 December 2009 at 23:01 as a comment on Leveler Deck (4-9 Turn Win)

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all you would need is something that has pay X for its mana cost. i didnt know they took out mana burn? since when?

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Posted 30 December 2009 at 22:46 as a comment on Legacy Legal Infinite Life Deck

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what is standard legal anyways?

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Posted 30 December 2009 at 22:36 as a comment on Extinction of the Mind

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and kicking it down to 60 cards would do just that. prolly kick it down to 60 cards throw out green and put some counter spells in there. mana leak, counterspell, and 1 mana drain (if your a rich person not planning on playing legacy)

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Posted 30 December 2009 at 09:25 as a comment on Extinction of the Mind

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yup... the more i look at it green is dragging that deck straight into the dirt. i know you got a really good thing going with lord of extinction but i don't think green is worth keeping just because of him. you would be better off with two colors.

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Posted 30 December 2009 at 09:17 as a comment on Extinction of the Mind

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Glimpse the Unthinkable and Psychic Drain are defanantly a must for this deck
Szadek, Lord of Secrets, and Vulturous Zombie might be worth looking into

good deck idea thou. if i made it my deck i would probably switch it to just blue black and deck the shit out of them with psychic drain mind funeral and glimpse the unthinkable lol.

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Posted 30 December 2009 at 09:13 as a comment on Extinction of the Mind

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what im saying is you could proceed with the first "4 turn win hand" only right after you play leveler and lethal vapors kills it sacrifice lethal vapors and skip your turn so they cant skip there turn. but say its friend who plays against the deck a lot and its like a race to see who can say it first type thing. there's no real way to determine a fine line for cards where anyone can activate the ability at any time. ill have to call wizards of the coast about that one tomorrow to see. my guess would be that because i played a card they get priority or something like that but im not sure. i remember reading something in the rulebook where you have to ask if they wish to continue between each spell to see if they want to add something to the stack.

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Posted 29 December 2009 at 23:34 as a comment on Leveler Deck (4-9 Turn Win)

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what i also just realized is that you can just skip your turn before he skips his but im not sure what the fine line rule is for who gets to do that first if you both see it coming and both want to do it at the same time.

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Posted 29 December 2009 at 22:36 as a comment on Leveler Deck (4-9 Turn Win)

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RoughneckBarbarian: as a matter of fact your right. thats a flaw i didnt see in my 4-turn win hand. =P
you would need a tel-jilad stylus as well and a land on top deck if your opponent could put that together before they started there draw step.

4 turn win hand:
leveler
endless whispers
lethal vapors
lake of the dead
tel-jilad stylus
swamp
swamp

swamp on topdeck or card right below it.

please post more comments! i would like to have many more opinions on what people think the actual quality of this deck is.

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Posted 29 December 2009 at 22:12 as a comment on Leveler Deck (4-9 Turn Win)

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a few tricks one would not see right away. tel-jilad stylus is a key card in this deck when used right with yukora, the prisoner. tel-jilad stylus states that you may return target permanent you own to the bottom of your library. if you started with it in your deck or sideboard its technically a permanent you own no matter where it is. get yukora over to your opponents side of the field and return it to your library right before your opponents attack phase and if you have endless whispers out you will gain control of all your opponents creatures not to mention most people wouldn't see it coming because of the wording with tel-jilad stylus. you can also use te-jilad to save any card you have in the event that youve removed your library from the game but your opponent happens to counter or destroy a key card you need. hell you can even put tel-jilad stylus itself on the bottom of your library because its a permanent you own. also yukora is a legendary creature. you can summon him then summon another one and if you have endless whispers out the legends rule will kill both of them off every turn therefore killing all creatures on the field every turn and if your opponent does not have creatures with haste they are screwed. also lake of the dead is most useful and makes the 4 turn win possible if you get the right cards. say you have a swamp and lake of the dead out. you can still tap the swamp for mana right before you sacrifice it. of course dimir house guard is just a transmute dummy but you can pull most of your key cards from your deck with it (lethal vapors, endless whispers, yukora the prisoner, grid monitor). royal assassin proves to be useful because hes one of the cheap cards that takes only 3 to play and with endless whispers out if they attack you then you pretty much gain control of whatever creature it is as long as it gets tapped. so those are the inner workings of the trademark leveler deck. the original idea was not my own but i spent a long time modifying it to be as perfect as it is. i hope you guys like it.

4 turn win hand:
leveler
endless whispers
lethal vapors
lake of the dead
swamp
swamp
swamp

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Posted 29 December 2009 at 20:01 as a comment on Leveler Deck (4-9 Turn Win)

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