Jund Aggro Control

by BrainDamage on 08 October 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Aggro Jund deck with a lot of removal
Plan on using this for tournament play
Need help with fine tuning the deck and building a sideboard

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 4,237 times.

Mana Curve

Mana Symbol Occurrence

00361223

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Jund Aggro Control

I have been blessed with the cards that I plucked of these past couple of sets so I am only $150 away from making this deck. Right now money is no object for this deck unless we start talking something like bonfires of the damned. Help me make this deck compete.

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Posted 08 October 2012 at 01:14

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I dont think Vraska is really needed. you already have Loads of kill and game ending creatures. plus abrupt decay deals with almost all playable anoying non-land permanents as well. check out my deck and let me know what you think http://www.mtgvault.com/ViewDeck.aspx?DeckID=392228

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Posted 08 October 2012 at 01:35

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4 vrakas seem extreme but I plan on consistently using her up. I love spot removal and she has no problems at all with that, (remove creatures +1, remove anything else -3, remove player -7, hitting an opponent with a rouge's passaged assassin... priceless). Also 4 seems extreme but with do decks run with 4 tamayos and what not, its the satisfaction of knowing that you will get to that card. I just don't see myself saying "damn, I wish I didn't draw that vraska" (unless I am mana screwed.

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Posted 08 October 2012 at 02:15

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deck seems to be on its way... i would side the slaughter games......my only advice is perhaps to look at my husbands version of jund.... i will post the link maybe it will help you :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=390620

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Posted 08 October 2012 at 01:47

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Yeah i agree about the slaughter games. Game one its unlilkely you will have enough knowledge of the oponents deck to remove the main threat before they bite you in the ass with it and by then its too late.

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Posted 08 October 2012 at 01:57

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Slaughter games is a bit pricey bc of 4 mana, but I love that it can't be countered and I get get to search their hand, library, and graveyard. It is worth the piece of mind to me to use it to remove something that I predict to be a possible threat, such as dreadbore, terminus, entreet the angels, bonfire of the damned, etc. My deck is going to a few PTQs and I can pretty much see certain cards that a deck will run with at events such as that.

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Posted 08 October 2012 at 02:06

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You don't 4 vraska's at least I'd do suggestions but this may help just as much
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381582
It's a jund control deck
The biggest thing I see is you need probably 2 more lands

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Posted 08 October 2012 at 01:58

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I think this deck will get pwned in tournament play. Firstly, Jund appears to be attracting a lot of attention, and I've reviewed quite a few Jund style decks in the past week.

The main trend is there is a lot of destroy... A hell of a lot.. There is also quite a bit of GY hate, and that may be where you face some real issues with this deck.

The lol troll may be easy to get early on, and beef up, but in doing so your losing card advantage. Not only that, but the fact that there is a lot of removal this cycle means he's gonna get blasted, and the GY hate will stop you using him, or any of the creatures u discarded to power up.

Gravecrawler will also become locked down by the GY hate...

Vraska the unseen is reasonable at best here. I'm not sure he's really necessary. Maybe sideboard him - I wouldn't ever play 4 vraska against another Jund deck, since he'll just get dreadbored. Rogue's passage is pretty poor, and the 4 cost to make a creature unblockable could be better used elsewhere.

You have no wipe here - I'd prob add some mizzium mortars. Another thing would be to SB 4 rakdos charms, to help that GY hate.

Desecration demon I see being a big thing in Jund. The miriad of destroy spells, going alongside him make it very hard for your opponent to lock him down. They'll need a kill spell to handle him (which they'll prob have). I would prob lose some of the scavengers, add in a bit more destroy, and then add 4 * lumberknot. The hexproof will do him very well, and he'll grow as you destroy the opposition.

Overall, I think this deck has some work to do yet to really get it competitive, but this is a nice start.

I hope you find this comment useful.

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Posted 08 October 2012 at 11:43

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Thanks for the feedback. I know the troll isn't all that but it makes for a great blocker that can be regerated for cheap, this is also why I chose gravecrawler to go with him bc I can play it out of the graveyard bc lol troll is a zombie too. I have no illusions that gravecrawlers are weak and pointless but they do add creature advantage. Anyways, people are hating on 4 vraskas a lot so I will test it out some. See what it feels like. Unfortunately I only busted 1 mizziam morter. I was planning on buying some to sideboard. If u have suggestions for sideboard that will be a bigger help. I plan on playtesting this first and trying the suggestions I get to see what feels the best. I have until Nov. 3 to be ready for the first ptq I'm going to so the more suggestions the better bc I can play test them. My personal opinion is people are overlooking this can't be countered ability that a lot of RtR cards have. Control decks are about to have a hard time.

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Posted 09 October 2012 at 06:19

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Feedback from "Detention, Destruction & Judgment"... :)

U have asked if I could stop this... My man, I have Dissipate & Negate to counter Slaughter Games & I'd sideboard all Terminus in along with the 4th Oblivion ring & about 1-2 Arrest... :)

U couldn't stop me than... & After I get my angels out, U can not destroy tham all, unless U've had Mizzium Mortars, wich I could also counter, if I had 1... :)

Even if U R able to Remove Entreat, I have Isperia still, but it's only 1 creature, so U could "Dreadbore it"... Without my finishers, I can still "detain" your permanents enough to finish U off slowly with my small creatures...

Your deck is quite good, but U need to make sideboards & get Mizzium Mortars(3-4 copies)... U don't need the Shaman... 3 Vraska would be better...

Here is my Jund: http://www.mtgvault.com/ViewDeck.aspx?DeckID=391202

...& here is my Selesnya populate: http://www.mtgvault.com/ViewDeck.aspx?DeckID=391183

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Posted 08 October 2012 at 13:56

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By the way, the mana curve of this deck is quite instabil & U play only 21 lands... U don't even play basic lands, this is so wrong... Check out the mana base in my Jund I've sent!.. If U play this many nonebasics, U either lose a lotta' life, or have many lands enter tapped...

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Posted 08 October 2012 at 13:59

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I just want to repoint out that slaughter games can't be countered. I can take your finishers from u and u can't stop me. Also u can't stop abrupt decay either so their goes ur detention spheres and ob rings

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Posted 09 October 2012 at 06:01

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The two problems i see are that A. You have 12 lands that depend on you have a land with a basic land type and only 8 lands with a basic land type, causing alot of your M10 lands to come in tapped, and B. you only have the 4 gravecrawler and the deathrite shamans for 1 drops. I suggest you swap some M10 duals for a few basics to stop them from coming in tapped, plus your mana costs aren't very constrictive. also i think that rakdos cackler is a very easy to cast 1 drop that is great for an agro deck. Finally maybe add some slitherheads to help out the lotleth troll.

Changes:
-1 vraska -3 farseek -4 desacration demon - 2 rootbound crag -2 dragonskull summit
+1 forest +3 swamp + 4 slitherhead +4rakdos cackler

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Posted 08 October 2012 at 15:57

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The neat thing about shock lands is they count as forest/swamp/islands/mountains/plains depending on their combination even though they are nonbasic. Soooo, the m10 dual lands would come into play untapped and farseek can fetch shock lands for me.... Neat!

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Posted 09 October 2012 at 05:58

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Also I was toying with slitherheads or gravecrawlers for the trolls. Ultimately I chose the later bc I would still not be out of a card

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Posted 09 October 2012 at 06:25

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Spells/ Planewalkers:
4 Vraska's seem high, 3 I think would suffice however I know you really want them just keep in mind the legendary rule. However I think 3 would be nice and maybe add in a Sign in Blood for card draw, or Faithless looting, desperate ravings. Any card advantage you can get is very useful. Then drop 2 Slaughter games in place of more card draw like I mentioned. It's a really cool card but 4 mana is high, also you might not need the control as much, it was a mistake for me when I was playing 3-4 Surgical Extractions cause it isn't as effective as you may think.
Creatures:
Personally don't care for the use of desecration demon, he seems cool but I think it's the vexing devil issue, your opponents get to much control over you. They could feed him until they pull a spot removal of some kind. Instead I would run Falkenrath Aristocrats, or even better Thundermaw Hellkite, 5/5 flying haste taps out your opponents flying creatures. That is a true 5 damage that isn't getting blocked.
--As much as I don't like not seeing Geralf's Messengers I can't find a spot for them.

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Posted 08 October 2012 at 16:24

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great deck dude, the only thing i'd change is 1 or 2 vraska, 1 huntmaster and 1 desecretion demon for 4 titanic growth

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Posted 08 October 2012 at 19:55

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Think this is quite a good idea, but as well as this, I would be tempted to include a couple of guttersnipes - you'll have enough instants/sorcerys to make it worthwhile, and you'll have something else to play in the 3 mana slot.

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Posted 09 October 2012 at 09:20

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Nice deck, but a bit pricey for me. Love the removal though.

Slaghter Games.... No doubt this card is nice. But, it's not Surgical Extraction so it's more difficult to cast. Try -2 Slaughter Games and +1 Bonfire of the Dammed and +1 Rakdos's Return. Damage to face (with benefits) is always good!

I also agree with some of the previous commentors. 4 of Vraska is probably too much. Maybe -1 Vraska and +1 Farseek.

You should always start with 24 land for this type of deck (where you've got several cards at 4 cmc and 5 cmc). So, +4 Farseek might be -2 total land. But, it doesn't mean you can drop 3 total land. You'll probably have a higher chance of mana screw. I'd look to get back up to 22 land with 4 farseek.

Vampire Nighthawk / Rancor / Tragic Slip? These cards are pretty good and a little lower on the mana curve. Might see how your deck plays and keep these in mind if you need to speed it up.

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Posted 10 October 2012 at 06:14

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