braineater

16 Decks, 107 Comments, 3 Reputation

I would drop the Wolfir Avenger in favor of Primordial hydra. It's an awesome turn two play with a couple forests and an Arbor elf out, considering the hydra's power doubles every turn and gets trample when its power goes over ten. If you have time check this out.

http://www.mtgvault.com/braineater/decks/blue-white-drawgo/

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Posted 10 February 2013 at 22:40 as a comment on Mono Green Aggro

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Have you considered the most beefy thallid enhancing drug on the market known as doubling season, it's a world better then coat of arms in a deck like this , possibly an essence warden over folk medicine, other then that looks pretty good. On a personal note I love fungus themes. If you have time could you check this out.

http://www.mtgvault.com/braineater/decks/blue-white-drawgo/

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Posted 09 February 2013 at 23:32 as a comment on Fungus/Saprolings

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This is draw go the point is to just have one big combo and piss your opponents off till you hit the combo for the win condition.

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Posted 09 February 2013 at 23:24 in reply to #322579 on Blue white Draw-Go

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I would consider elvish harbinger you could tutor you piper directly plus the harbinger produces any color mana.

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Posted 07 February 2013 at 22:33 as a comment on Concerted Protection

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Welcome to the vault. Since your new I'll try to give you some basic pointers, when you build a deck try to focus on your decks win method and build around it. First off consider a play set of cards that really help you in a game. You will get better at deck building as time goes on and you will recognize good and bad cards. Although a good way to speed this process up is to get involved with a local play group and learn how others build decks. Here's deck I built for instance it shows synergy in between things in the deck.
http://www.mtgvault.com/braineater/decks/go-green/

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Posted 07 February 2013 at 17:55 as a comment on Beginner

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I really like this blue-white artifact control is definitely a favorite of mine. Not to mention a nice mana curve.

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Posted 05 February 2013 at 17:37 as a comment on Erayo

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Thanks I'll be sure to look into the cards you listed.

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Posted 01 February 2013 at 03:51 in reply to #320441 on Spike Army

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I need some help with the sideboard this isn't a tournament deck, but I still want it to be the best it can. Fun ways to mix it up are also appreciated so I don't get bored with it too fast and want to blow more money on building an entirely new deck.

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Posted 01 February 2013 at 00:07 as a comment on Spike Army

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I always recommend morbid abilities with deathtouch themed decks, or another route you could take is to splash white so you could use some of the white aura fetches and cards like pacifism making the gnarlid bigger while preventing certain creatures from attacking and ruining your momentum. Hope I could help.

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Posted 19 July 2012 at 23:58 as a comment on Aura Gnarlid and his friends

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Thank for you for the comments I will look into the cards you have listed and make sure to give input on some of your decks as well, glad people liked my take on a goblin deck.

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Posted 19 July 2012 at 23:26 as a comment on Spawning Goblins

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Thank you for the comment. The idea with all the reanimate cards is to constantly sling vexing devil, goblin arsonist, and tons of chump blockers back to the field over and over again until you get a beefy dragon/ooze/demon out to spank your opponent. I also feel you about the whole slumbering dragon thing, as I also have been decimated by its beastness.

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Posted 12 July 2012 at 01:08 as a comment on B/R Two drops and under

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This seems pretty solid, but I would recommend using morbid abilities. They get nasty with deathtouch. I would also consider vampire nighthawk deathtouch, flying, 2/3 all in a three mana package. If you have time please tell me what you think of this:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=359807

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Posted 11 July 2012 at 05:36 as a comment on DEATHPOKE!!

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Check out psychic vortex it's brutal with laboratory maniac.

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Posted 10 July 2012 at 23:12 as a comment on Manic will be my hero

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Take out explosive vegetation and put in harrow it's a world better, also get crucible of worlds and strip mine that will wreck your opponents lands. Check out my deck if you have the time.http://www.mtgvault.com/ViewDeck.aspx?DeckID=294378

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Posted 19 February 2012 at 20:07 as a comment on Land ramp/destro

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I'm really not looking at adding more mana considering I have an amazing mana curve, seven mana elves, and some land fetches but I do like the pump up ability. Thanks for the comment

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Posted 14 February 2012 at 17:01 as a comment on Go Green

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mycoloth or eldrazi monument in a saproling generator are killers. Think about it whats scarier then an army of saprolings an army of 2/2 flying indestructable saprolings. check out my green deck if you have the time deckhttp://www.mtgvault.com/ViewDeck.aspx?DeckID=294378

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Posted 11 February 2012 at 19:24 as a comment on Sap Crap

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No I just like the art.

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Posted 11 February 2012 at 05:22 as a comment on Myr Madness

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Heartless summoning would help quite a bit and replace the memnites with Basal thrull. Comment on my decks if you want.

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Posted 22 January 2012 at 05:29 as a comment on Phage FTW

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Birds of paradise and Heartbeat of spring and you should be looking at turn four enduring ideal,and try greater auramancy and dovescape. and as far as stalling is concerned go with ghostly prison Check my deck The Walls Have Eyes if you have the chance.

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Posted 20 January 2012 at 03:55 as a comment on Enchantments

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Other wise you'll probably look at a turn 3 to 4 win which is still pretty darn decent

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Posted 16 January 2012 at 21:27 as a comment on Seismic Nausea

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