Green Major, Red Minor

by BrakusAurelius on 09 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (2)


Artifacts (2)

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Deck Description

Early game ramp into either a turn 2 Domri or turn 3 Polukranos...or both *shrug*. The deck recently gave up the burning tree emissary tactic in favor of courser of kruphix and an extra spot for xenagos, god of revels. this both raised my curve and possibly stunted early game devotion, but i trust the card advantage and larger bodies will make up for it.

*UPDATED* 3/17 - details in comments

I brought back the burning trees after lots of testing and decided the extra devotion and +1 damage over voyaging satyr really made a difference in establishing board presence. Much more exceptable to use Xenagos-God's ability on a burning tree than the satyr if you're having trouble getting anything else out on the board, if i still need untapped-nykthos shenanigans i can always just hold onto a second copy and drop it when i need to ramp REALLY big.

How to Play

Ramp up, stabalize the board with polukranos/arbor colossus, start beating down. Nykthos can provide enough mana to lay down an absurdly huge mistcutter who can swing with haste, and be a great target for our Xenagod, bloodrushed ghor-clan or 2nd main phase flesh//blood to end the game.

Deck Tags

  • Standard
  • Devotion
  • Mana Ramp
  • Creature-Based

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 2,210 times.

Mana Curve

Mana Symbol Occurrence

0002152

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Major, Red Minor

Ruric Thar, the Unbowed doesnt make sence in this deck...

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Posted 09 March 2014 at 20:24

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It actually, does. This is another variation of Green/Red Monsters and Ruric thar is just another monster that is equally hard to get rid of and adds pressure to control variance decks. Want to doom blade or Hero's Downfall it? Take 6! Want to Supreme Verdict or D-Sphere it? Take 6! Also, his big body and reach is just icing on the cake.

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Posted 09 March 2014 at 20:41

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Agreed, makes sense for sure. The guy is probably what makes GR Monsters able to make top 8s in the current meta. Otherwise control is too good

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Posted 09 March 2014 at 21:05

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Ok and what about when you need to play none creatures?

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Posted 11 March 2014 at 07:29

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Cause you do have 14 of them in the deck....

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Posted 11 March 2014 at 07:30

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the deck is awesome wont lie but i worry that there are not any instant spells at all main. dont take it wrong but i just wonder if such a heavy creature deck against combo will suceed b/c you have no answers for it. combo wont care about anything but that T4 drop consistancy (if its competitive) and when T4 drop hits (and it will with no answers for it) its game or should be as last piece almost always means i will start my combo now. i would like to see it play i may test it personally to see even if proxy lol. good idea over all and good luck out there.

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Posted 11 March 2014 at 15:54

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side note love that revelry side nice pick for disruption might be a choice to main for spot god or whip removal. ;)

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Posted 11 March 2014 at 15:57

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@coleander20 thats why theres one ruric MB and the others SB. If youre playing vs control or any midrange deck you can either hold off on playing noncreatures or suck up the 6 life. Put it this way, your opponent is either going to not play or take a lot more life than you.

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Posted 11 March 2014 at 17:40

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Idk I guess I just dont use him in standard. My preference.

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Posted 11 March 2014 at 20:56

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Hey guys, long time lurker but first time deck poster so thank you for the comments. Regarding those so far you guys are absolutely correct that the MB ruric-thar is there as a threat and to stifle control game 1/mid-range, it was a choice based on my local meta. if i play everything on curve i should have my walkers out before Ruric thar and take no damage, if i HAVE to take damage the courser helps mitigate that. Lastly @coleander20 you say 14 but all the enchantments are in fact creature spells and don't hurt me to play, walkers are my only concern. Thanks again guys!

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Posted 14 March 2014 at 00:58

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Um one that creature enchant rule....u sure thats the ruling? Cause if so thats awsome and I didnt know that. :)

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Posted 17 March 2014 at 07:17

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Hmm... Fact is that those creatures are both enchantments and creatures at the same time. So because Ruric states that you take 6 for non-creatures, you would be safe as they are in fact a creature (regardless of the fact that they are also enchantments)

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Posted 17 March 2014 at 22:12

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*UPDATED* 3/17
-1 ruric-thar MB
-3 voyaging satyr MB
+4 burning-tree emissary MB
-2 ratchet bomb SB
-3 flesh//blood SB
+1 pithing needle SB
+4 witchstalker SB

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Posted 17 March 2014 at 23:16

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Hmm, I like most of the updates, but Id likely keep flesh & blood on SB instead of the gruul charms. It is such a great finisher.

Otherwise, witchstalker is really destroying lately.

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Posted 18 March 2014 at 01:11

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Yes i agree with that completely. I love having witchstalkers over just about anything else in the spot removal matchup, and flesh//blood is great for that one powerful game winning push-through (attack, wait for the block, bloodrush ghor-clan for +4 trample then 2nd main phase blood with that +4ed creature...ow). My big problem with blood is that in almost every matchup i want it in, i also want garruk who will ship blood to the bottom. SBing blood in has become too hard of a decision and since i dont run the arbor colossus typically seen in monster decks i have some issue with flyers. In some ground stall situations charm can give me the unblockable i need to end the game, or kill nightveils, or in a rough case it can kill elspeth's tokens after she cracks ultimate. Trust me though, if i find something that helps me more against my local meta the charms are getting trashed with the quickness.

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Posted 20 March 2014 at 23:23

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Ahh, didnt consider that Garruk places alot of stuff on the bottom. So yeah, I can definitely see that being an issue on a regular basis. That dude burns through aggro decks at a very alarming rate.

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Posted 21 March 2014 at 01:23

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Nice deck, the only flaw, though, is that your only big creatures are nyles, xenagos and polukranos. i would suggest running arbor colossus instead of ghor clan. I have built a similar deck that focuses more on big, green creatures. I suggest you check it out. I have placed in first at FNM with it often.

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Posted 30 March 2014 at 21:58

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Well while I agree with you entirely (I have actually made similar changes to the physical deck in the last couple days), I will argue that mistcutter with nykthos has the potential for game ending damage on the turn he is played. Seldom am I actually using the gods for actual attacking depending on the matchup, but you can fairly consistantly drop a 6-7+ hasted hydra with trample from nylea and/or double power from xenagod and swing in. That being said my new additions (posted soon) are in line with your suggestions, this deck flows really heavily with my local meta.

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Posted 30 March 2014 at 22:29

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yeah i totaly see the reasining with mistcutter. I also run them in my green red ramp deck (which is similar to yours) but i have a few more biggies

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Posted 31 March 2014 at 22:05

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