But i'd have to charge,counter

by brandonpeterson on 01 October 2013

Main Deck (64 cards)

Sideboard (11 cards)

Enchantments (2)

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Deck Tags

  • Artifact
  • Mono Blue
  • Darksteel Reactor
  • Proliferate

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,013 times.

Mana Curve

Mana Symbol Occurrence

08000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for But i'd have to charge,counter

Paradox haze!!! It helps energy chamber, vedalken infuser, darksteel reactor and the shrine

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Posted 01 October 2013 at 23:50

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Thanks a lot!

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Posted 01 October 2013 at 23:57

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Otherworld atlas way better than culling Dias.

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Posted 02 October 2013 at 05:55

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One of the first decks I built here (for a friend) was a counter-transfer deck (http://www.mtgvault.com/muktol/decks/counter-transfer/)

Some suggestions from there:
"Power Conduit"...helps you to transfer counters from A to B
"Chalice of the Void"...as I am able to easily transfer counters, I can play around the effect of this artifact, but for my opponent its a pain in the ass
"Surge Node" and "Chronozoa"...Surge Node is a counter-safe from where you can move counters onto another object. Chronozoa needs a little help, like "Power Conduit" but is has unlimited counters and also helps you to stay alive. But it has a antisynergy with more than one "Paradox haze" as you will never be able to attack with them.
Titan Forge...combined with "Wing Splicer" it could solve as a second win option
Etherium Sculptor...lowers the cost of all artifact spells and can serve as defender in early games
Thoughtcast...cheap carddraw if you have enough artifacts out.

Greetings
Muktol

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Posted 04 October 2013 at 10:16

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Thanks for the suggestions, though instead of the chalice of the void, I used ratchet bomb, because it can put counters on itself and i can choose to activate its ability, rather than just have it counter what I'm trying to play.

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Posted 05 October 2013 at 23:53

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